Difference between revisions of "OnControlDown - Form"
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imported>Bot Owned (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Form Script Listens for the pressing of game controls that have been registered via ...") |
imported>Terra Nova (Added new section. Maybe helpful to those who don't know that this list is in the Input.psc) |
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== Control Strings == | |||
*This is a list of the valid control strings the event will accept. | |||
<source lang="html4strict"> | |||
"Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block" | |||
"Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout", | |||
"Sneak", "Run", "Toggle Always Run", "Auto-Move", "Favorites", "Hotkey1", "Hotkey2", "Hotkey3", "Hotkey4", | |||
"Hotkey5", "Hotkey6", "Hotkey7", "Hotkey8", "Quicksave", "Quickload", "Wait", "Journal", "Pause", "Screenshot", | |||
"Multi-Screenshot", "Console", "CameraPath", "Quick Inventory", "Quick Magic", "Quick Stats", "Quick Map" | |||
</source> | |||
== Notes == | == Notes == | ||
*If multiple controls are registered, you'll want to differentiate in the event body as demonstrated above. If only one key will be registered for the form, such differentiation is not necessary. | *If multiple controls are registered, you'll want to differentiate in the event body as demonstrated above. If only one key will be registered for the form, such differentiation is not necessary. |
Revision as of 02:06, 25 December 2013
SKSE Member of: Form Script
Listens for the pressing of game controls that have been registered via RegisterForControl.
Syntax
Event OnControlDown(sting control)
EndEvent
Parameters
- control: The control press.
Examples
Event OnControlDown(string control)
If control == "Forward"
Debug.Trace("The player is pressing the forwards control.")
EndIf
EndEvent
Control Strings
- This is a list of the valid control strings the event will accept.
"Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block"
"Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout",
"Sneak", "Run", "Toggle Always Run", "Auto-Move", "Favorites", "Hotkey1", "Hotkey2", "Hotkey3", "Hotkey4",
"Hotkey5", "Hotkey6", "Hotkey7", "Hotkey8", "Quicksave", "Quickload", "Wait", "Journal", "Pause", "Screenshot",
"Multi-Screenshot", "Console", "CameraPath", "Quick Inventory", "Quick Magic", "Quick Stats", "Quick Map"
Notes
- If multiple controls are registered, you'll want to differentiate in the event body as demonstrated above. If only one key will be registered for the form, such differentiation is not necessary.