OnControlDown - Form

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SKSE Member of: Form Script

Listens for the pressing of game controls that have been registered via RegisterForControl.

Syntax[edit | edit source]

Event OnControlDown(string control)
EndEvent

Parameters[edit | edit source]

  • control: The control press.

Examples[edit | edit source]

Event OnControlDown(string control)
	If control == "Forward"
		Debug.Trace("The player is pressing the forwards control.")
	EndIf
EndEvent

Control Strings[edit | edit source]

  • This is a list of the valid control strings the event will accept.
"Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block"
"Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout",
"Sneak", "Run", "Toggle Always Run", "Auto-Move", "Favorites", "Hotkey1", "Hotkey2", "Hotkey3", "Hotkey4",
"Hotkey5", "Hotkey6", "Hotkey7", "Hotkey8", "Quicksave", "Quickload", "Wait", "Journal", "Pause", "Screenshot",
"Multi-Screenshot", "Console", "CameraPath", "Quick Inventory", "Quick Magic", "Quick Stats", "Quick Map"

Notes[edit | edit source]

  • If multiple controls are registered, you'll want to differentiate in the event body as demonstrated above. If only one key will be registered for the form, such differentiation is not necessary.

See Also[edit | edit source]