Difference between revisions of "OnLockStateChanged - ObjectReference"
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imported>Jlundin (Created page with 'Category:Scripting Category:Papyrus Category:Events '''Member of:''' ObjectReference Script Event called when the lock on this object's state changes. (Locked, u…') |
imported>Antares (added info on behaviour of this event) |
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endEvent | endEvent | ||
</source> | </source> | ||
== Notes == | |||
*Calling Lock() will trigger this event regardless of its previous "LockState". | |||
== See Also == | == See Also == |
Latest revision as of 21:54, 21 November 2012
Member of: ObjectReference Script
Event called when the lock on this object's state changes. (Locked, unlocked, level changed, etc)
Syntax[edit | edit source]
Event OnLockStateChanged()
Parameters[edit | edit source]
None.
Examples[edit | edit source]
Event OnLockStateChanged()
if IsLocked()
Debug.Trace("We are locked!")
endIf
endEvent
Notes[edit | edit source]
- Calling Lock() will trigger this event regardless of its previous "LockState".