Difference between revisions of "SetPlayerTeammate - Actor"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>KKuhlmann |
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#NPC will sneak if the player sneaks, stop sneaking if the player stops sneaking. | #NPC will sneak if the player sneaks, stop sneaking if the player stops sneaking. | ||
#NPC will draw a weapon if the player draws a weapon. | #NPC will draw a weapon if the player draws a weapon. | ||
#NPC will equip their best armor (instead of wearing their default Outfit) | |||
#Crimes committed by the NPC are considered crimes the player has committed. | #Crimes committed by the NPC are considered crimes the player has committed. | ||
#(Optional) NPC can be issued commands. | #(Optional) NPC can be issued commands. |
Revision as of 09:43, 8 February 2012
Member of: Actor Script
Flags this actor as a teammate of the player or not. Once an NPC becomes a teammate, the following becomes true:
- NPC will sneak if the player sneaks, stop sneaking if the player stops sneaking.
- NPC will draw a weapon if the player draws a weapon.
- NPC will equip their best armor (instead of wearing their default Outfit)
- Crimes committed by the NPC are considered crimes the player has committed.
- (Optional) NPC can be issued commands.
Syntax
Function SetPlayerTeammate(bool abTeammate = true, bool abCanDoFavor = true) native
Parameters
- abTeammate: Whether to set or clear the actor's teammate status.
- Default: True
- abCanDoFavor: Whether to set or clear the actor's ability to do favors when he is the players teammate.
- Default: True
Return Value
None.
Examples
; Set Buddy as a teammate
Buddy.SetPlayerTeammate()
; Clear buddy's teammate status
Buddy.SetPlayerTeammate(false)