Difference between revisions of "SetPlayerTeammate - Actor"

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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>KKuhlmann
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#NPC will sneak if the player sneaks, stop sneaking if the player stops sneaking.
#NPC will sneak if the player sneaks, stop sneaking if the player stops sneaking.
#NPC will draw a weapon if the player draws a weapon.
#NPC will draw a weapon if the player draws a weapon.
#NPC will equip their best armor (instead of wearing their default Outfit)
#Crimes committed by the NPC are considered crimes the player has committed.
#Crimes committed by the NPC are considered crimes the player has committed.
#(Optional) NPC can be issued commands.
#(Optional) NPC can be issued commands.

Revision as of 09:43, 8 February 2012

Member of: Actor Script

Flags this actor as a teammate of the player or not. Once an NPC becomes a teammate, the following becomes true:

  1. NPC will sneak if the player sneaks, stop sneaking if the player stops sneaking.
  2. NPC will draw a weapon if the player draws a weapon.
  3. NPC will equip their best armor (instead of wearing their default Outfit)
  4. Crimes committed by the NPC are considered crimes the player has committed.
  5. (Optional) NPC can be issued commands.

Syntax

Function SetPlayerTeammate(bool abTeammate = true, bool abCanDoFavor = true) native

Parameters

  • abTeammate: Whether to set or clear the actor's teammate status.
    • Default: True
  • abCanDoFavor: Whether to set or clear the actor's ability to do favors when he is the players teammate.
    • Default: True

Return Value

None.

Examples

; Set Buddy as a teammate
Buddy.SetPlayerTeammate()


; Clear buddy's teammate status
Buddy.SetPlayerTeammate(false)

See Also