Difference between revisions of "SetWeight - ActorBase"
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imported>PurpleLunchbox (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' ActorBase Script Returns the body weight of this actor. (This function requires SKSE) ...") |
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== Notes == | == Notes == | ||
*This is a function performed on an ActorBase, meaning all Actors derived from this will have this weight. | *This is a function performed on an ActorBase, meaning all Actors derived from this will have this weight. | ||
*This functions requires [[QueueNiNodeUpdate - Actor]] to be called for the changes to be visible. | *This functions requires [[QueueNiNodeUpdate - Actor|QueueNiNodeUpdate]] to be called for the changes to be visible. | ||
== Examples == | == Examples == |
Revision as of 04:52, 10 May 2012
SKSE Member of: ActorBase Script
Returns the body weight of this actor. (This function requires SKSE)
Syntax
Function SetWeight(float weight) native
Parameters
- weight: The amount to set the actor's weight to.
Return Value
None
Notes
- This is a function performed on an ActorBase, meaning all Actors derived from this will have this weight.
- This functions requires QueueNiNodeUpdate to be called for the changes to be visible.
Examples
ActorBase pActorBase = Game.GetPlayer().GetActorBase()
pActorBase.SetWeight(100.0)
; Game.GetPlayer().QueueNiNodeUpdate()