Difference between revisions of "Setting Local Rotation"
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The [[SetAngle_-_ObjectReference|SetAngle]] function rotates an object according to the global axes, not the local axes of an object. This means that if you were to script the movement of a ship, for example, you would be unable to account for pitch and roll (rotation about the x and y axes). | The [[SetAngle_-_ObjectReference|SetAngle]] function rotates an object according to the global axes, not the local axes of an object. This means that if you were to script the movement of a ship, for example, you would be unable to account for pitch and roll (rotation about the x and y axes). | ||