Difference between revisions of "Setting Local Rotation"

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24 bytes added ,  11:21, 3 April 2012
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forgot to add to solutions category
imported>Fg109
(new solution (rotation about local axes))
 
imported>Fg109
m (forgot to add to solutions category)
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[[Category:Solutions]]
The [[SetAngle_-_ObjectReference|SetAngle]] function rotates an object according to the global axes, not the local axes of an object.  This means that if you were to script the movement of a ship, for example, you would be unable to account for pitch and roll (rotation about the x and y axes).
The [[SetAngle_-_ObjectReference|SetAngle]] function rotates an object according to the global axes, not the local axes of an object.  This means that if you were to script the movement of a ship, for example, you would be unable to account for pitch and roll (rotation about the x and y axes).


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