Difference between revisions of "SplineTranslateTo - ObjectReference"
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imported>Perdev m (link to Spatial functions and snippets) |
imported>Mr.greywater |
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[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Papyrus]] | [[Category:Papyrus]] | ||
'''Member of:''' [[ObjectReference Script]] | '''Member of:''' [[ObjectReference Script]] | ||
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== Tips == | == Tips == | ||
A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended. | A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended. | ||
== Note == | |||
This is known to have issues. If you set afMaxRotationSpeed to anything higher than 0, it will not translate the rotation correctly. | |||
Other than *[[TranslateTo - ObjectReference]], it will force the objects position at the destination point, when the translation ends. This may cause a sudden position change of objects. | |||
== See Also == | == See Also == |
Latest revision as of 04:36, 20 August 2013
Member of: ObjectReference Script
Makes the object translate to the passed in position and orientation at the given speed using a spline.
Syntax[edit | edit source]
Function SplineTranslateTo(float afX, float afY, float afZ, float afAngleX, float afAngleY, float afAngleZ, float afTangentMagnitude, \
float afSpeed, float afMaxRotationSpeed = 0.0) native
Parameters[edit | edit source]
- afX: Position along the X axis.
- afY: Position along the Y axis.
- afZ: Position along the Z axis.
- afAngleX: Destination X Angle.
- afAngleY: Destination Y Angle (rarely used).
- afAngleZ: Destination Z Angle.
- afTangentMagnitude: Magnitude of the spline tangents
- afSpeed: Movement Speed.
- afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
- Default: 0
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Translate the bird ref to 0,0,0 with an angle of 90,90,90 with a low spline magnitude and speed
Bird.SplineTranslateTo(0.0, 0.0, 0.0, 90.0, 90.0, 90.0, 1.0, 1.0)
; Translate the bird ref to 0,0,0 with an angle of 90,90,90 with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateTo(0.0, 0.0, 0.0, 90.0, 90.0, 90.0, 1.0, 1.0, 10)
Tips[edit | edit source]
A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended.
Note[edit | edit source]
This is known to have issues. If you set afMaxRotationSpeed to anything higher than 0, it will not translate the rotation correctly. Other than *TranslateTo - ObjectReference, it will force the objects position at the destination point, when the translation ends. This may cause a sudden position change of objects.
See Also[edit | edit source]
- ObjectReference Script
- SplineTranslateToRef - ObjectReference
- SplineTranslateToRefNode - ObjectReference
- StopTranslation - ObjectReference
- TranslateTo - ObjectReference
- TranslateToRef - ObjectReference
- OnTranslationComplete - ObjectReference
- OnTranslationFailed - ObjectReference
- Spatial functions and snippets