Difference between revisions of "Talk:Bethesda Tutorial Creation Kit Interface"
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imported>Cipscis m (Reverted edits by Heecf (talk) to last revision by Ebonweaver) |
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Testing for access to the Discussion page. | |||
==Object Position== | |||
"Rotation is accomplished by simply selecting an object and holding the right mouse button while moving the mouse." | |||
This is of course entirely false as a right click brings up a hot menu. I have found no way to rotate an object, including double clicking and editing the rotation parameters which apparently do not work. In addition to correcting this, we also need information on forcing an object to havok settle in the render window to create it's starting position. I'm assuming this is how you make a corpse not be standing up when you enter the room, and there are corpses in the game that are already settled, but I see no way to make this happen in the CK to get them into position. | |||
==Correction== | |||
Under the section Manipulating Objects regarding scaling it states: "Objects can be scaled as well. Scale by holding "S" while dragging with the right mouse button." However, in my CK objects are scaled while holding "S" and dragging with the LEFT mouse button. I didn't want to make the change in the Page myself because everything is new, but I did want to bring it to the attention of the administrators. [[User:Silmalel|Silmalel]] 15:39, 7 February 2012 (EST) | |||
: Actually I already changed that when I noticed the mistake earlier. Maybe I shouldn't have, but it was a mistake nonetheless and was confusing for me at first, so I don't really see anything wrong with fixing an error. --[[User:Gabeslave|Gabeslave]] 23:43, 7 February 2012 (EST) | |||
==Why was Line 22 deleted?== | |||
There was a line that said "Before you can start, you first have to load the data. From the 'File' menu, choose 'Data...', then double click 'skyrim.esm'. When you do this, the checkbox next to it will become checked, which indicates that it will be loaded." Why was this deleted? It seems helpful enough, and there are many users that may legitimately not know how to do this. In fact, this actually seems '''vital''' to new users and is not explained elsewhere on the page, many new users will be confused and lost without this step. --[[User:Gabeslave|Gabeslave]] 20:56, 7 February 2012 (EST) | |||
: I agree with you, that content seemed appropriate and useful, and I can't think of a good reason to remove it. I've gone ahead and reverted that change, so the content is still there. | |||
: If the user that removed it (or someone else) can give a good reason why it shouldn't be there (or, better yet, why it should be somewhere else instead), then we might change it. In the meantime, this seems like a good place for that information | |||
: -- [[User:Cipscis|Cipscis]] 21:04, 7 February 2012 (EST) | |||
== Faster Zooming? == | |||
Any way to speed up the camera zooming in/out with the mousewheel or other hotkey? | |||
# Right-click the Render window | |||
# Select "Render Window Properties" | |||
# Select the "Movement" tab | |||
# Increase "Zoom speed" | |||
--[[User:GregariousJB|GregariousJB]] 15:33, 8 February 2012 (EST) | |||
:: Awesome! Thank You --[[User:Syneris|Syneris]] 01:39, 9 February 2012 (EST) | |||
== Selecting an object in the Render window == | |||
The wiki says: | |||
"Your initial view should be centered on a yellow marker, as seen in Figure 2... Single-click this to select it. You should notice a thin outline of green, red and blue lines. This is the "bounding box", and for now we just care that it lets us know what's selected." | |||
For me, clicking on anything in the Render window does not select it, although clicking on objects in the Cell View does select it. Is this normal? --[[User:GregariousJB|GregariousJB]] 15:34, 8 February 2012 (EST) | |||
: I used to have this problem ALL the time in Hammer. I would fix it by pressing Ctrl + Alt + Del and clicking in the window (the full screen window that opens) a few times, then opening the task manager. I'm not sure if it's related, but it might help. --[[User:Gabeslave|Gabeslave]] 16:47, 8 February 2012 (EST) | |||
:: In this specific case, it may be that there's a giant item called defaultSetStageTRIG slap bang in the way, if you zoom out even a little bit. Adding a note about the ''1'' key will be useful, as it's about the most *critical* key for level design, and was very poorly documented for the GECK at least. I'm leaving this until I've worked through the later tuts, in case it's mentioned elsewhere, though. --[[User:Catwheezle|Catwheezle]] 05:11, 21 February 2012 (EST) | |||
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Revision as of 19:11, 13 August 2012
Testing for access to the Discussion page.
Object Position
"Rotation is accomplished by simply selecting an object and holding the right mouse button while moving the mouse." This is of course entirely false as a right click brings up a hot menu. I have found no way to rotate an object, including double clicking and editing the rotation parameters which apparently do not work. In addition to correcting this, we also need information on forcing an object to havok settle in the render window to create it's starting position. I'm assuming this is how you make a corpse not be standing up when you enter the room, and there are corpses in the game that are already settled, but I see no way to make this happen in the CK to get them into position.
Correction
Under the section Manipulating Objects regarding scaling it states: "Objects can be scaled as well. Scale by holding "S" while dragging with the right mouse button." However, in my CK objects are scaled while holding "S" and dragging with the LEFT mouse button. I didn't want to make the change in the Page myself because everything is new, but I did want to bring it to the attention of the administrators. Silmalel 15:39, 7 February 2012 (EST)
- Actually I already changed that when I noticed the mistake earlier. Maybe I shouldn't have, but it was a mistake nonetheless and was confusing for me at first, so I don't really see anything wrong with fixing an error. --Gabeslave 23:43, 7 February 2012 (EST)
Why was Line 22 deleted?
There was a line that said "Before you can start, you first have to load the data. From the 'File' menu, choose 'Data...', then double click 'skyrim.esm'. When you do this, the checkbox next to it will become checked, which indicates that it will be loaded." Why was this deleted? It seems helpful enough, and there are many users that may legitimately not know how to do this. In fact, this actually seems vital to new users and is not explained elsewhere on the page, many new users will be confused and lost without this step. --Gabeslave 20:56, 7 February 2012 (EST)
- I agree with you, that content seemed appropriate and useful, and I can't think of a good reason to remove it. I've gone ahead and reverted that change, so the content is still there.
- If the user that removed it (or someone else) can give a good reason why it shouldn't be there (or, better yet, why it should be somewhere else instead), then we might change it. In the meantime, this seems like a good place for that information
- -- Cipscis 21:04, 7 February 2012 (EST)
Faster Zooming?
Any way to speed up the camera zooming in/out with the mousewheel or other hotkey?
- Right-click the Render window
- Select "Render Window Properties"
- Select the "Movement" tab
- Increase "Zoom speed"
--GregariousJB 15:33, 8 February 2012 (EST)
- Awesome! Thank You --Syneris 01:39, 9 February 2012 (EST)
Selecting an object in the Render window
The wiki says:
"Your initial view should be centered on a yellow marker, as seen in Figure 2... Single-click this to select it. You should notice a thin outline of green, red and blue lines. This is the "bounding box", and for now we just care that it lets us know what's selected."
For me, clicking on anything in the Render window does not select it, although clicking on objects in the Cell View does select it. Is this normal? --GregariousJB 15:34, 8 February 2012 (EST)
- I used to have this problem ALL the time in Hammer. I would fix it by pressing Ctrl + Alt + Del and clicking in the window (the full screen window that opens) a few times, then opening the task manager. I'm not sure if it's related, but it might help. --Gabeslave 16:47, 8 February 2012 (EST)
- In this specific case, it may be that there's a giant item called defaultSetStageTRIG slap bang in the way, if you zoom out even a little bit. Adding a note about the 1 key will be useful, as it's about the most *critical* key for level design, and was very poorly documented for the GECK at least. I'm leaving this until I've worked through the later tuts, in case it's mentioned elsewhere, though. --Catwheezle 05:11, 21 February 2012 (EST)