Difference between revisions of "Talk:Bethesda Tutorial Dungeon Wrapup"
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imported>Cobalt027 |
imported>DarkruneDK (→Location keyword problem: new section) |
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==Page Correction== | ==Page Correction== | ||
Fixed broken link to previous tutorial on world hookup. [[User:Cobalt027|Cobalt027]] 21:58, 14 February 2012 (EST) | Fixed broken link to previous tutorial on world hookup. [[User:Cobalt027|Cobalt027]] 21:58, 14 February 2012 (EST) | ||
== Location keyword problem == | |||
Hi, I am having a problem with adding the keywords to the location. After I click '''add''' under keyword, and write something like '''LocSetNordicRuin''' in the ID, there comes a popup saying that it needs to be unique. Should i just add some numbers after it, or is it some kind of bug in the Creation Kit? --[[User:DarkruneDK|Regards, DarkruneDK]] 14:18, 17 February 2012 (EST) |
Revision as of 14:18, 17 February 2012
Do Encounter Zones Re-Level Or Not?
This page states that encounter zones re-level when they reset, but the Cell Reset page says they do not. Which is accurate? -Bwillb 03:14, 12 February 2012 (EST)
Page Correction
Fixed broken link to previous tutorial on world hookup. Cobalt027 21:58, 14 February 2012 (EST)
Location keyword problem
Hi, I am having a problem with adding the keywords to the location. After I click add under keyword, and write something like LocSetNordicRuin in the ID, there comes a popup saying that it needs to be unique. Should i just add some numbers after it, or is it some kind of bug in the Creation Kit? --Regards, DarkruneDK 14:18, 17 February 2012 (EST)