Difference between revisions of "Talk:GetAttackState"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>FR dZastrX
(Created page with "Values tested for the condition function '''GetAttackState''' ; Note: It seems very inaccurate ( Maybe values aren't remaining the same a long time enough to be caught by my ...")
 
imported>FR dZastrX
m
Line 2: Line 2:


Note: It seems very inaccurate ( Maybe values aren't remaining the same a long time enough to be caught by my ability-spell script refresh ? )
Note: It seems very inaccurate ( Maybe values aren't remaining the same a long time enough to be caught by my ability-spell script refresh ? )
Indices do not fit with other lists such as for : GetEquippedItemType


0 => NO WEAPON ATTACK. (Spell-casting won't change this value) - It looks like the only value to be really accurate (?)
0 => NO WEAPON ATTACK. (Spell-casting won't change this value) - It looks like the only value to be really accurate (?)


1 => For 1-Hand DAGGERS only.
1 => 1-Hand DAGGERS  


2 => For 1-Hand AXES only
2 => 1-Hand AXES


3 => For 1-Hand SWORDS only
3 => 1-Hand SWORDS


4 => For 1-Hand SWORDS only
4 => 1-Hand SWORDS


5 => For 2-Hands AXES only
5 => 2-Hands AXES


6 => ...
6 => ...
7 => ...
8 => ...
9 => ...
10 /11 => BOW

Revision as of 20:10, 24 February 2013

Values tested for the condition function GetAttackState ;

Note: It seems very inaccurate ( Maybe values aren't remaining the same a long time enough to be caught by my ability-spell script refresh ? )

Indices do not fit with other lists such as for : GetEquippedItemType


0 => NO WEAPON ATTACK. (Spell-casting won't change this value) - It looks like the only value to be really accurate (?)

1 => 1-Hand DAGGERS

2 => 1-Hand AXES

3 => 1-Hand SWORDS

4 => 1-Hand SWORDS

5 => 2-Hands AXES

6 => ...

7 => ...

8 => ...

9 => ...

10 /11 => BOW