GetAttackState
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Returns the run-on actor's attack state:
- 0
- None
- 1
- Drawing weapon
- 2
- Swinging weapon
- 3
- Hit
- 4
- Next attack
- 5
- Follow through
- 6
- Bash
- 9
- Drawing a Bow
- 10
- Holding a Bow Drawn
- 12
- Loosing an Arrow