Difference between revisions of "Talk:GetAttackState"
imported>Bot Owned |
imported>Bot Owned (Changed Content after testing) |
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I have conducted some testing on this as well and I actually believe it's based off | I have conducted some testing on this as well and I actually believe it's based off a current attack state(Swing or otherwise) | ||
Meaning I believe the list is as follows | Meaning I believe the list is as follows | ||
0: | 0: meaning nothing | ||
1: | 1: Start of a swing | ||
2: Contact | |||
3: recoil/Post contact | |||
4/5/6/7/8/9/10/11: Unknown | |||
Still require testing to figure out exact states but this is how I believe this condition works. | |||
[[User:Bot Owned|Bot Owned]] ([[User talk:Bot Owned|talk]]) 2013-04-26T02:12:16 (EDT) | [[User:Bot Owned|Bot Owned]] ([[User talk:Bot Owned|talk]]) 2013-04-26T02:12:16 (EDT) |
Revision as of 01:43, 26 April 2013
Values tested for the condition function GetAttackState ;
Note: It seems very inaccurate ( Maybe values aren't remaining the same a long time enough to be caught by my ability-spell script refresh ? )
Indices do not fit with other lists such as for : GetEquippedItemType
0 => NO WEAPON ATTACK. (Spell-casting won't change this value) - It looks like the only value to be really accurate (?)
1 => 1-Hand DAGGERS
2 => 1-Hand AXES
3 => 1-Hand SWORDS
4 => 1-Hand SWORDS
5 => 2-Hands AXES
6 => ...
7 => ...
8 => ...
9 => ...
10 /11 => BOW
I have conducted some testing on this as well and I actually believe it's based off a current attack state(Swing or otherwise)
Meaning I believe the list is as follows
0: meaning nothing
1: Start of a swing
2: Contact
3: recoil/Post contact
4/5/6/7/8/9/10/11: Unknown
Still require testing to figure out exact states but this is how I believe this condition works.