Difference between revisions of "Eat (Procedure)"

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imported>Henning
 
(Added note that "CreateFakeFood" means the actor will *never* eat real food)
 
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{{Incomplete Article}}
{{Procedures
{{Procedures
|Name=Eat
|Name=Eat
|Description=Actor eats food.
|Description=Actor eats food.
|Completes= ???
|Completes= ??? ToDo


|Param1=FoodType
|Param1=FoodType
Line 10: Line 11:
|Param2=CreateFakeFood
|Param2=CreateFakeFood
|Type2=Bool
|Type2=Bool
|Desc2=Can the actor "create" food even if he has none in his inventory? (usually TRUE)
|Desc2=Can the actor "create" food even if he has none in his inventory? Usually TRUE. '''NOTE:''' If this is true, then the actor will not eat food from his inventory or from the environment even if it is available, regardless of any other flags set on the package.


|Notes=
|Notes=
*None
*None


 
|SeeAlso=
*[[:Category:Settings]] for various "eat" time controls.
*[[StartCannibal - Actor]] for eating non-food items.
*[[HasBeenEaten]] conditional function.
}}
}}

Latest revision as of 23:12, 1 December 2021

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Behavior

Description:
Actor eats food.

The procedure completes:
??? ToDo

Parameters

  • FoodType (TargetSelector): What type of food to eat
  • CreateFakeFood (Bool): Can the actor "create" food even if he has none in his inventory? Usually TRUE. NOTE: If this is true, then the actor will not eat food from his inventory or from the environment even if it is available, regardless of any other flags set on the package.

                                   

Notes

  • None

See Also