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- 13:01, 6 April 2024 diff hist +347 Quest Alias Tab Added clarification about "Allow Reuse in Quest". The way the docs were written was confusing and sounded like the first alias filled with a reference needed the option checked, when it's actually the *reusing* alias that needs it checked. current
- 23:47, 21 January 2024 diff hist +239 BlockActivation - ObjectReference →Notes: Reorganized section and added note that activation blocks aren't removed if a ReferenceAlias script called it and the alias no longer points at the object. current
- 18:36, 26 November 2023 diff hist +423 PlayIdleWithTarget - Actor →Notes: Add a note about interference that can be caused by using PushActorAway and PlayIdleWithTarget on the same target. current
- 18:29, 26 November 2023 diff hist +299 PushActorAway - ObjectReference →Notes: Add a note about weird behavior you can trigger combining PushActorAway with played idles such as kill moves. current
- 22:26, 25 November 2023 diff hist +182 Quest Alias Tab →Checkboxes:: Remove references to the Story Manager from this section, because the Story Manager as described in the wiki is the thing that starts quests based on Story Manager events. The rules of alias filling are applied regardless of whether a quest is actually started as a result of a Story Manager event.
- 22:16, 25 November 2023 diff hist +158 Quest Alias Tab →Checkboxes:: There was contradictory information about the behavior of "Allow Reserved" and Start Game Enabled quests. The notes at the "Allow Reserved" checkbox were correct. Aliases on Start Game Enabled quests that don't explicitly have their "Allow Reserved" checkbox checked with one of the methods listed will not fill with a reserved reference when added to a game in progress. This is arguably a bug in the game, but it is the way it behaves nonetheless.
- 22:09, 25 November 2023 diff hist +708 Quest Alias Tab →Reference Alias data:: Indicated the order you have to specify aliases when using "Force Into Alias When Filled" if you want to use an optional selection with a fallback. This was not clear from the text as it was previously written.
- 08:14, 24 November 2023 diff hist −7 GetInCurrentLocAlias Corrected an error saying that the Actor would be matched in Markarth when tested against an alias containing their persistence location only. The statement as written was the behavior I observed but the test condition was against an alias that was filled with the player's current location. current Tags: Mobile web edit Mobile edit
- 15:07, 22 November 2023 diff hist +511 OnPackageEnd - Actor This page previously indicated that the package "stopped running" when this event is fired. That is not the case. This event just means the completion conditions have been met, but that does not stop the actor from running the package. current
- 21:36, 21 November 2023 diff hist +2 m GetInCurrentLocAlias Correct a small error in my example
- 21:35, 21 November 2023 diff hist +473 GetInCurrentLoc Add my findings about the behavior of GetInCurrentLoc when filling aliases, specifically that a reference's current and persistence location are both considered. current
- 21:33, 21 November 2023 diff hist +621 GetInCurrentLocAlias Add my findings about how this condition function behaves when filling an alias, specifically that it will match on either current or persistence locations. Also add links to Location Alias and Reference Alias. Tag: Visual edit: Switched
- 21:12, 21 November 2023 diff hist +546 IsInSameCurrentLocAsRef →Description: Updated with my findings about how this condition function behaves when filling an alias, specifically that it will match either current or persistence location for the selected reference. current
- 20:23, 21 November 2023 diff hist +414 m Quest Alias Tab →Alias Data:: Add an example to the faction warning for reference aliases.
- 20:01, 13 November 2023 diff hist +38 m Quest Alias Tab →Alias Data:: Clarified that "clearing" an alias also means when the quest stops.
- 19:56, 13 November 2023 diff hist +258 Quest Alias Tab →Alias Data:: Made warning text use warning boxes. Added a note that factions are removed from actors when they are removed from aliases even if the actor is still in an alias that has the faction in its list. The previous note was note very clear about this, and it can be very surprising behavior.
- 11:43, 4 November 2023 diff hist +30 Quest Alias Tab →Fill Type Conditions: - clarified that this is talking about the "Match Conditions" list. There is no label on the UI that says "Fill type conditions".
- 21:04, 23 October 2023 diff hist +51 m OnCellAttach - ObjectReference Add note that OnCellAttach DOES fire for disabled objects. current
- 21:01, 23 October 2023 diff hist +56 m OnLoad - ObjectReference Add note that OnLoad doesn't fire for disabled objects current
- 19:28, 2 October 2023 diff hist −1 m Wait (Procedure) Correct small typo current
- 19:26, 2 October 2023 diff hist +34 Magic Effect →Keywords: small additional clarification
- 17:08, 2 October 2023 diff hist +476 Magic Effect →Keywords: - clarification on dispel functionality
- 17:32, 8 September 2023 diff hist +77 m GetStageDone Add a note that details about what "done" means can be found on the page for the Papyrus function. current
- 17:28, 8 September 2023 diff hist +139 IsStageDone - Quest current
- 17:25, 8 September 2023 diff hist +844 IsStageDone - Quest Elaborate on notes. Add that GetStageDone is an alias. Indicate what happens when called from the current stage's quest fragment script. Indicate what happens if you call SetStage on a lower stage. Tag: Visual edit: Switched
- 14:34, 15 April 2023 diff hist +402 Category:Story Manager →Quests in the Story Manager: - The statement that you have to select an event type to start a quest from the Story Manager is inaccurate. You just can't access any of the event data for the triggering event if you don't. current
- 20:02, 16 January 2022 diff hist +125 Package Flags →Flags: Added description of "Greet corpse behavior" flag current
- 13:52, 9 January 2022 diff hist +431 Bethesda Tutorial Quest Objectives →Trying it out: Added a note to make sure to start from a new game after adding aliases to a start-enabled quest. current
- 02:09, 8 December 2021 diff hist +251 GetDetected Added note that detection doesn't seem to care about whether subject can actually see the target current
- 02:00, 8 December 2021 diff hist +10 m GetArrestedState Realized on re-read that some of my clarifications were ambiguous. The guard is NOT alarmed when they say "Wait. I know you." but it sounded like I was saying they were. current
- 22:00, 7 December 2021 diff hist +24 m GetDaysInJail Added that all the info I've added is if the function is run on the player. I'm not sure the condition is meaningful if run on any other actor. current
- 21:52, 7 December 2021 diff hist +35 m GetDaysInJail Small clarifying comment
- 21:51, 7 December 2021 diff hist +53 GetArrestedState Added a little more clarification Tag: Visual edit
- 21:50, 7 December 2021 diff hist +192 GetArrestedState Clarified the conditions when this condition function will return true
- 21:38, 7 December 2021 diff hist +151 GetDaysInJail Added description
- 03:32, 3 December 2021 diff hist +145 Location Script Added GetParent SKSE function current Tag: Visual edit: Switched
- 00:27, 3 December 2021 diff hist +192 FailAllObjectives - Quest →Notes: Clarified the meaning of the one of the notes. current
- 00:24, 3 December 2021 diff hist +26 N Idle Marker Redirect to Idle Markers, since that's probably what somebody linking to or searching for this wants current Tag: New redirect
- 00:21, 3 December 2021 diff hist +46 N Location Alias Point at where location aliases are defined (a similar redirect already exists for Reference Alias). current Tag: New redirect
- 00:20, 3 December 2021 diff hist +89 GetIsEditorLocation Filled in description. Was blank current
- 00:13, 3 December 2021 diff hist +390 IsInDialogueWithPlayer Provided description for the function. Was blank. current Tag: Visual edit: Switched
- 23:12, 1 December 2021 diff hist +179 Eat (Procedure) Added note that "CreateFakeFood" means the actor will *never* eat real food current Tag: Visual edit: Switched
- 23:09, 1 December 2021 diff hist +132 SetObjectiveFailed - Quest Function doesn't work if called from "complete quest" or "fail quest" stage fragment. current
- 23:08, 1 December 2021 diff hist +60 m OnObjectEquipped - Actor Minor note that this event fires for more than just weapons and armor. current Tag: Visual edit
- 23:06, 1 December 2021 diff hist −18 SetNthEffectMagnitude - Potion →Examples: Missed something attempting to assign a return value from the function that doesn't return a value current
- 23:06, 1 December 2021 diff hist −26 SetNthEffectMagnitude - Potion Documentation was very wrong - wrong function name, wrong return value, wrong number of parameters, and wrong names of parameters. Tag: Visual edit: Switched
- 23:00, 1 December 2021 diff hist +231 Topic Info →The Info Form: Description of the Speaker field was inaccurate. Anyone can say the dialogue, but if selected it is treated as if that NPCs is saying it for the purposes of voice type selection.
- 22:55, 1 December 2021 diff hist +106 Text Replacement →Where Used
- 22:52, 1 December 2021 diff hist +76 SendPlayerToJail - Faction →Parameters: Quest items aren't hidden if the player is sent to fake jail. current
- 22:49, 1 December 2021 diff hist −120 GetInCell Description of the function was based on Oblivion's behavior, but Skyrim doesn't work that way at all (as Skyblivion discovered). current