Difference between revisions of "GetAttackState"
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imported>SJML Bot (Bot creating condition functions pages.) |
(Added bow states) |
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Returns the run-on actor's attack state: | |||
;0 | |||
: None | |||
;1 | |||
: Drawing weapon | |||
;2 | |||
: Swinging weapon | |||
;3 | |||
: Hit | |||
;4 | |||
: Next attack | |||
;5 | |||
: Follow through | |||
;6 | |||
: Bash | |||
;9 | |||
: Drawing a Bow | |||
;10 | |||
: Holding a Bow Drawn | |||
;12 | |||
: Loosing an Arrow | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Latest revision as of 22:57, 14 July 2023
Returns the run-on actor's attack state:
- 0
- None
- 1
- Drawing weapon
- 2
- Swinging weapon
- 3
- Hit
- 4
- Next attack
- 5
- Follow through
- 6
- Bash
- 9
- Drawing a Bow
- 10
- Holding a Bow Drawn
- 12
- Loosing an Arrow