Difference between revisions of "GetAttackState"

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Returns the run-on actor's attack state:


;0
: None
;1
: Drawing weapon
;2
: Swinging weapon
;3
: Hit
;4
: Next attack
;5
: Follow through
;6
: Bash
;9
: Drawing a Bow
;10
: Holding a Bow Drawn
;12
: Loosing an Arrow


[[Category:Condition Functions]]
[[Category:Condition Functions]]

Latest revision as of 22:57, 14 July 2023

Returns the run-on actor's attack state:

0
None
1
Drawing weapon
2
Swinging weapon
3
Hit
4
Next attack
5
Follow through
6
Bash
9
Drawing a Bow
10
Holding a Bow Drawn
12
Loosing an Arrow