Difference between revisions of "GetAnimationVariableFloat - ObjectReference"
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== Parameters == | == Parameters == | ||
* asVariableName: The name of the variable to read from the graph | * asVariableName: The name of the variable to read from the graph. | ||
== Return Value == | == Return Value == | ||
The variable's current value | The variable's current value. | ||
== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Debug.Trace("Current movement speed: " + GetAnimationVariableFloat("Speed")) | Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed")) | ||
</source> | </source> | ||
== Notes == | == Notes == | ||
See talk page for a full list of the animation variables for this function. | |||
== See Also == | == See Also == |
Latest revision as of 18:31, 27 May 2024
Member of: ObjectReference Script
Gets the value of a variable on the reference's animation graph - Float version.
Syntax[edit | edit source]
float Function GetAnimationVariableFloat(string asVariableName) native
Parameters[edit | edit source]
- asVariableName: The name of the variable to read from the graph.
Return Value[edit | edit source]
The variable's current value.
Examples[edit | edit source]
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))
Notes[edit | edit source]
See talk page for a full list of the animation variables for this function.