Difference between revisions of "GetAnimationVariableFloat - ObjectReference"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>MoopusMaximus
 
(6 intermediate revisions by 4 users not shown)
Line 11: Line 11:


== Parameters ==
== Parameters ==
* asVariableName: The name of the variable to read from the graph
* asVariableName: The name of the variable to read from the graph.


== Return Value ==
== Return Value ==
The variable's current value
The variable's current value.


== Examples ==
== Examples ==
<source lang="papyrus">
<source lang="papyrus">
Debug.Trace("Current movement speed: " + GetAnimationVariableFloat("Speed"))
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))
</source>
</source>


== Notes ==
== Notes ==
*A full list of variables can be found [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]
See talk page for a full list of the animation variables for this function.


== See Also ==
== See Also ==

Latest revision as of 18:31, 27 May 2024

Member of: ObjectReference Script

Gets the value of a variable on the reference's animation graph - Float version.

Syntax[edit | edit source]

float Function GetAnimationVariableFloat(string asVariableName) native

Parameters[edit | edit source]

  • asVariableName: The name of the variable to read from the graph.

Return Value[edit | edit source]

The variable's current value.

Examples[edit | edit source]

Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))

Notes[edit | edit source]

See talk page for a full list of the animation variables for this function.

See Also[edit | edit source]