Difference between revisions of "Talk:Unit"

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(conversions to real world measurements)
 
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if it was an arbitrary number do we know why these ratios were chosen from a game design perspective
if it was an arbitrary number do we know why these ratios were chosen from a game design perspective
if there were determined i would love to know the process of how it was done
if there were determined i would love to know the process of how it was done
(if this is the wrong place to ask this i am sorry and would love to be redirected to the right place)
(if this is the wrong place to ask this i am sorry and would love to be redirected to the right place) {{unsigned|07:27, 26 February 2024‎|84.35.81.129}}

Revision as of 15:23, 23 July 2024

hi am working on a school project and was wondering how these conversions to real world numbers were determined. was this just set as an arbitrary number or were these determined in an interesting way? if it was an arbitrary number do we know why these ratios were chosen from a game design perspective if there were determined i would love to know the process of how it was done (if this is the wrong place to ask this i am sorry and would love to be redirected to the right place) —The preceding unsigned comment was added by 84.35.81.129 (talkcontribs) 07:27, 26 February 2024‎