Difference between revisions of "GetIgnoreFriendlyHits"
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If this function is run on an actor and that actor has been set to [[IgnoreFriendlyHits - ObjectReference|ignore friendly fire]], then this function returns 1. Otherwise, it returns 0. | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
Latest revision as of 12:22, 1 August 2024
If this function is run on an actor and that actor has been set to ignore friendly fire, then this function returns 1. Otherwise, it returns 0.