Difference between revisions of "GetItemHealthPercent - ObjectReference"
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== Return Value == | == Return Value == | ||
The item health percent of this reference. | The item health percent of this reference. | ||
*1.1 = Fine | |||
*1.2 = Superior | |||
*1.3 = Exquisite | |||
*1.4 = Flawless | |||
*1.5 = Epic | |||
*1.6 = Legendary | |||
== Examples == | == Examples == | ||
Line 22: | Line 28: | ||
endIf | endIf | ||
</source> | </source> | ||
== Notes == | |||
* If this function is called on a ref that isn't an item, or a ref whose health percent has somehow been manipulated to be a value less than 1, then this function will return 1. | |||
== See Also == | == See Also == | ||
*[[SetItemHealthPercent - ObjectReference]] | |||
*[[ObjectReference Script]] | *[[ObjectReference Script]] |
Latest revision as of 16:10, 17 August 2024
Member of: ObjectReference Script
Returns the item health percent of this object. Items begin at 100% (1.0) and can be increased via crafting.
Syntax[edit | edit source]
float Function GetItemHealthPercent() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The item health percent of this reference.
- 1.1 = Fine
- 1.2 = Superior
- 1.3 = Exquisite
- 1.4 = Flawless
- 1.5 = Epic
- 1.6 = Legendary
Examples[edit | edit source]
if (SwordRef.GetItemHealthPercent() > 1.0 )
Debug.Trace("Sword has been smithed")
endIf
Notes[edit | edit source]
- If this function is called on a ref that isn't an item, or a ref whose health percent has somehow been manipulated to be a value less than 1, then this function will return 1.