Difference between revisions of "StartVampireFeed - Actor"

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* Player seems to be put in AI driven state, which ends after the animation (probably on special "VampireFeedEnd" animation event)
* Player seems to be put in AI driven state, which ends after the animation (probably on special "VampireFeedEnd" animation event)
* Corresponding event OnVampireFeed is fired immediately (or very quickly after)
* Corresponding event OnVampireFeed is fired immediately (or very quickly after)
* Event is fired regardless whether actual animation is successfully playing. To check if animation did start, in this case it is possible to use [[GetPlayerControls_-_Actor]], but idk how reliable
* Event is fired regardless whether actual animation is successfully playing. To check if animation did start, in this case it is possible to use [[GetPlayerControls - Actor]], but idk how reliable


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
{{Languages|StartVampireFeed - Actor}}

Latest revision as of 14:31, 14 November 2024

Member of: Actor Script

Has the actor vampire feed on a sleeping actor

Syntax[edit | edit source]

Function StartVampireFeed(Actor akTarget) native

Parameters[edit | edit source]

  • akTarget: Who is going to be feed on.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Have player feed on on Fred
Game.GetPlayer().StartVampireFeed(Fred);


Notes[edit | edit source]

  • This function starts playing actual feeding animation on target, and chooses correct front or back variant
  • Player seems to be put in AI driven state, which ends after the animation (probably on special "VampireFeedEnd" animation event)
  • Corresponding event OnVampireFeed is fired immediately (or very quickly after)
  • Event is fired regardless whether actual animation is successfully playing. To check if animation did start, in this case it is possible to use GetPlayerControls - Actor, but idk how reliable

See Also[edit | edit source]


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