GetAnimationVariableFloat - ObjectReference: Difference between revisions
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imported>DServant m (Added 'Game.GetPlayer().' to example code. Function runs on object references.) |
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== Syntax == | == Syntax == | ||
< | <syntaxhighlight lang="papyrus"> | ||
float Function GetAnimationVariableFloat(string asVariableName) native | float Function GetAnimationVariableFloat(string asVariableName) native | ||
</ | </syntaxhighlight> | ||
== Parameters == | == Parameters == | ||
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== Examples == | == Examples == | ||
< | <syntaxhighlight lang="papyrus"> | ||
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed")) | Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed")) | ||
</ | </syntaxhighlight> | ||
== Notes == | == Notes == | ||
See talk page for a full list of the animation variables for this function. | |||
== See Also == | == See Also == | ||
Latest revision as of 19:58, 5 September 2026
Member of: ObjectReference Script
Gets the value of a variable on the reference's animation graph - Float version.
Syntax[edit | edit source]
float Function GetAnimationVariableFloat(string asVariableName) nativeParameters[edit | edit source]
- asVariableName: The name of the variable to read from the graph.
Return Value[edit | edit source]
The variable's current value.
Examples[edit | edit source]
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))Notes[edit | edit source]
See talk page for a full list of the animation variables for this function.