GetAnimationVariableFloat - ObjectReference: Difference between revisions

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== Syntax ==
== Syntax ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
float Function GetAnimationVariableFloat(string asVariableName) native
float Function GetAnimationVariableFloat(string asVariableName) native
</source>
</syntaxhighlight>


== Parameters ==
== Parameters ==
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== Examples ==
== Examples ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))
</source>
</syntaxhighlight>


== Notes ==
== Notes ==
*A full list of variables can be found here : [http://www.creationkit.com/List_of_Animation_Variables List of Animation Variables.]
See talk page for a full list of the animation variables for this function.
 
*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]


== See Also ==
== See Also ==

Latest revision as of 19:58, 5 September 2026

Member of: ObjectReference Script

Gets the value of a variable on the reference's animation graph - Float version.

Syntax[edit | edit source]

float Function GetAnimationVariableFloat(string asVariableName) native

Parameters[edit | edit source]

  • asVariableName: The name of the variable to read from the graph.

Return Value[edit | edit source]

The variable's current value.

Examples[edit | edit source]

Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))

Notes[edit | edit source]

See talk page for a full list of the animation variables for this function.

See Also[edit | edit source]