GetAnimationVariableFloat - ObjectReference: Difference between revisions

From the CreationKit Wiki
Jump to navigation Jump to search
m (Convert source tags to syntaxhighlight)
 
Line 6: Line 6:


== Syntax ==
== Syntax ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
float Function GetAnimationVariableFloat(string asVariableName) native
float Function GetAnimationVariableFloat(string asVariableName) native
</source>
</syntaxhighlight>


== Parameters ==
== Parameters ==
Line 17: Line 17:


== Examples ==
== Examples ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))
</source>
</syntaxhighlight>


== Notes ==
== Notes ==

Latest revision as of 19:58, 5 September 2026

Member of: ObjectReference Script

Gets the value of a variable on the reference's animation graph - Float version.

Syntax[edit | edit source]

float Function GetAnimationVariableFloat(string asVariableName) native

Parameters[edit | edit source]

  • asVariableName: The name of the variable to read from the graph.

Return Value[edit | edit source]

The variable's current value.

Examples[edit | edit source]

Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))

Notes[edit | edit source]

See talk page for a full list of the animation variables for this function.

See Also[edit | edit source]