SetAnimationVariableFloat - ObjectReference: Difference between revisions

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== Syntax ==
== Syntax ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
Function SetAnimationVariableFloat(string asVariableName, float afNewValue) native
Function SetAnimationVariableFloat(string asVariableName, float afNewValue) native
</source>
</syntaxhighlight>


== Parameters ==
== Parameters ==
*asVariableName: The name of the variable to read from the graph
*asVariableName: The name of the variable to read from the graph.
*afNewValue: The new variable value
*afNewValue: The new variable value.


== Return Value ==
== Return Value ==


== Examples ==
== Examples ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
; Force actor to move at 100 units/s
; Force actor to move at 100 units/s
SetAnimationVariableFloat("Speed", 100.0)
SetAnimationVariableFloat("Speed", 100.0)
</source>
</syntaxhighlight>


== Notes ==
== Notes ==
*A full list of variables can be found [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]
*A full list of variables can be found here : [https://ck.uesp.net/wiki/Talk:GetAnimationVariableFloat_-_ObjectReference List of Animation Variables.]


== See Also ==
== See Also ==