Difference between revisions of "Acoustic Space"

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imported>Scrivener07
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Acoustic Spaces are used to define ambient sound effects in cells. To define a cell's Acoustic Space, use the Default Acoustic Space drop down box on the [[Common Data]] tab of the [[Cells|Cell]] dialog. Exterior cells do not typically define an Acoustic Space; ambient sound effects for most exterior cells are defined through [[Regions]].
Acoustic Spaces are used to define the audio properties of a [[Cells|Cell]] in the game.
 
They can be used to define looping ambient sound effects and [[Reverb Parameters]] that will be heard in the applied [[Cells|Cell]].
 
==Creating an Acoustic Space==
To define a cell's Acoustic Space, use the Default Acoustic Space drop down box on the [[Common Data]] tab of the [[Cells|Cell]] dialog. Exterior cells do not typically define an Acoustic Space; ambient sound effects for most exterior cells are defined through [[Regions]].
 
You can create smaller acoustic spaces within cells by using the 'Create an Acoustic Space' button on the main toolbar.
 
==Acoustic Space Perameters==


* '''ID:''' unique name of the Acoustic Space
* '''ID:''' unique name of the Acoustic Space
* '''Environment type:''' which [[Reverb Parameters]] preset the Acoustic Space will use
* '''Environment type:''' which [[Reverb Parameters|Reverb Parameter]] preset the Acoustic Space will use
* '''Use Sounds From Region:''' sounds are derived from [[Regions]] set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space.
* '''Use Sounds From Region:''' Include sounds from the selected [[Regions|Region]]; sounds derived from [[Regions]] are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space.
* '''Looping Sound:''' sound that will be looped in this Acoustic Space. Typically a stereo looping file to provide unique background noise or roomtone.
* '''Looping Sound:''' sound that will be looped in this Acoustic Space (typically a stereo looping file to provide unique background noise or roomtone)


[[Category:Audio]]
[[Category:Audio]]
[[Category:Object Classes]]
[[Category:Object Classes]]

Latest revision as of 04:45, 21 July 2019

Acoustic Spaces are used to define the audio properties of a Cell in the game.

They can be used to define looping ambient sound effects and Reverb Parameters that will be heard in the applied Cell.

Creating an Acoustic Space[edit | edit source]

To define a cell's Acoustic Space, use the Default Acoustic Space drop down box on the Common Data tab of the Cell dialog. Exterior cells do not typically define an Acoustic Space; ambient sound effects for most exterior cells are defined through Regions.

You can create smaller acoustic spaces within cells by using the 'Create an Acoustic Space' button on the main toolbar.

Acoustic Space Perameters[edit | edit source]

  • ID: unique name of the Acoustic Space
  • Environment type: which Reverb Parameter preset the Acoustic Space will use
  • Use Sounds From Region: Include sounds from the selected Region; sounds derived from Regions are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space.
  • Looping Sound: sound that will be looped in this Acoustic Space (typically a stereo looping file to provide unique background noise or roomtone)