Reverb Parameters
Defines all of the available parameters for the given Reverb Type preset.
Reverb Types are then used in Acoustic Space definitions, where they are paired with ambient sounds and behaviors, and applied to cells that use them in the game.
Skyrim defined Reverb Types[edit | edit source]
Skyrim's master file contains a few Reverb Types that are used throughout the game.
These include a special reverb type used in Azura's Star Interior, 4 reverb types used in Stone interiors, 3 types used in wooden interiors, and a type used for Underwater reverb (this is used in an Acoustic Space that plays looping sounds with it).
There is also a type named 'DefaultReverb', which is loaded when a reverb type is not specified in an Acoustic Space. For example most, if not all, exterior cells do not specify an Acoustic Space, and therefore do not load a specific Reverb Type. This means 'DefaultReverb' is loaded instead.
Reverb Parameters[edit | edit source]
- ID unique name for this particular Reverb Type
- Presets: drop-down list of available presets. These are very useful as a starting point from which to build your own custom Reverb Types.
- Reverb Amp output level of the wet signal
- Decay Time (ms) RT60 of the wet signal in milliseconds (800ms == 0.8s)
- Reverb Delay (ms) pre-delay of reverb signal in milliseconds
- Room Filter high shelf attenuation at defined center frequency in next parameter ...
- HF Reference (Hz) center frequency reference (in Hz) for above high shelf Room Filter parameter
- Decay HF Ratio defines falloff curve for decay of high frequencies defined by HF Reference center frequency
- Reflections gain or attenuation of early reflections
- Reflect Delay (ms) pre-delay of early reflections
- Diffusion % adjusts buildup or falloff of early reflections over time
- Density % adjusts time spacing between early reflections and subsequent reflections
- Test select a Sound and then use Play/Stop to hear it auditioned with the current Reverb Type paramters