Difference between revisions of "AddShout - Actor"

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Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will stop the game and reload it.
Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will stop the game and reload it.
== See Also ==
*[[Actor Script]]
*[[RemoveShout - Actor]]

Revision as of 11:25, 13 April 2012

Member of: Actor Script

Adds the specified shout to this actor. Does not teach or unlock any of the words in the shout. This function is also silent -- there are no Story Manager or statistics tracking events fired.

Syntax

bool Function AddShout(Shout akShout) native

Parameters

  • akShout: The Shout to add to this actor.

Return Value

True on success.

Examples

; Adds the Call Storm shout to the player
if (Game.GetPlayer().AddShout(CallStormShout))
  Debug.Trace("CallStorm Shout added to the player")
endIf

Notes

Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will stop the game and reload it.

See Also