Difference between revisions of "AddShout - Actor"
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imported>Excelsior2000 |
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Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will exit the game and reload it. | Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will exit the game and reload it. | ||
Adding a shout to an Reference Alias + Quest is possible. Entry in "Stages" (Alias_FollowerDragonborn.GetActorReference()). | Adding a shout to an Reference Alias + Quest is possible. Entry in "Stages" (Alias_FollowerDragonborn.GetActorReference()).AddShout(FollowerShout) | ||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[RemoveShout - Actor]] | *[[RemoveShout - Actor]] |
Revision as of 04:47, 27 June 2015
Member of: Actor Script
Adds the specified shout to this actor. Does not teach or unlock any of the words in the shout. This function is also silent -- there are no Story Manager or statistics tracking events fired.
Syntax
bool Function AddShout(Shout akShout) native
Parameters
- akShout: The Shout to add to this actor.
Return Value
True on success.
Examples
; Adds the Call Storm shout to the player
if (Game.GetPlayer().AddShout(CallStormShout))
Debug.Trace("CallStorm Shout added to the player")
endIf
Notes
Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will exit the game and reload it. Adding a shout to an Reference Alias + Quest is possible. Entry in "Stages" (Alias_FollowerDragonborn.GetActorReference()).AddShout(FollowerShout)