Difference between revisions of "AddShout - Actor"
Jump to navigation
Jump to search
imported>Excelsior2000 |
imported>Excelsior2000 |
||
(One intermediate revision by the same user not shown) | |||
Line 27: | Line 27: | ||
Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will exit the game and reload it. | Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will exit the game and reload it. | ||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[RemoveShout - Actor]] | *[[RemoveShout - Actor]] |
Latest revision as of 05:01, 27 June 2015
Member of: Actor Script
Adds the specified shout to this actor. Does not teach or unlock any of the words in the shout. This function is also silent -- there are no Story Manager or statistics tracking events fired.
Syntax[edit | edit source]
bool Function AddShout(Shout akShout) native
Parameters[edit | edit source]
- akShout: The Shout to add to this actor.
Return Value[edit | edit source]
True on success.
Examples[edit | edit source]
; Adds the Call Storm shout to the player
if (Game.GetPlayer().AddShout(CallStormShout))
Debug.Trace("CallStorm Shout added to the player")
endIf
Notes[edit | edit source]
Adding a shout to an NPC will cause your save to be corrupted and therefore crash when you will exit the game and reload it.