Difference between revisions of "Additional Prefabs"
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image:MineOre03.jpg|<b>Fig. 6.54</b>: <br>Mining furniture in Object Window | image:MineOre03.jpg|<b>Fig. 6.54</b>: <br>Mining furniture in Object Window | ||
Image:MineOre04.jpg|<b>Fig. 6.55</b>: <br>Mining furniture placed at Ore Vein | Image:MineOre04.jpg|<b>Fig. 6.55</b>: <br>Mining furniture placed at Ore Vein | ||
image:MineOre05.jpg | image:MineOre05.jpg|<b>Fig. 6.56</b>: <br>Completed Mining set up | ||
</gallery> | </gallery> | ||
==Barred Doors== | ==Barred Doors== | ||
We often like to create loops in our levels so that a player doesn't have to backtrack the whole way out or to open up new paths once you been through in a specific direction. Sometimes we will use a portcullis for this, but Barred Doors are another method that works well. A basic set up can be found in the | We often like to create loops in our levels so that a player doesn't have to backtrack the whole way out or to open up new paths once you been through in a specific direction. Sometimes we will use a portcullis for this, but Barred Doors are another method that works well. A basic set up can be found in the ''WarehousePrefabs'' cell. | ||
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{| width="40%" border="1" | {| width="40%" border="1" | ||
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|style="width: 20%;background-color:white;"|[[Image:WeaponMount03.jpg|350px|]] | |style="width: 20%;background-color:white;"|[[Image:WeaponMount03.jpg|350px|]] | ||
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|style="width: 20%;background-color:white;"|<b>Fig. 6.68</b>: <br> | |style="width: 20%;background-color:white;"|<b>Fig. 6.68</b>: <br>A single weapon mount | ||
|style="width: 20%;background-color:white;"|<b>Fig. 6.69</b>: <br> | |style="width: 20%;background-color:white;"|<b>Fig. 6.69</b>: <br>A weapon and shield mount | ||
|style="width: 20%;background-color:white;"|<b>Fig. 6.70</b>: <br> | |style="width: 20%;background-color:white;"|<b>Fig. 6.70</b>: <br>A weapon rack | ||
|} | |} | ||
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