Difference between revisions of "Additional Prefabs"

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image:MineOre03.jpg|<b>Fig. 6.54</b>: <br>Mining furniture in Object Window
image:MineOre03.jpg|<b>Fig. 6.54</b>: <br>Mining furniture in Object Window
Image:MineOre04.jpg|<b>Fig. 6.55</b>: <br>Mining furniture placed at Ore Vein
Image:MineOre04.jpg|<b>Fig. 6.55</b>: <br>Mining furniture placed at Ore Vein
image:MineOre05.jpg||<b>Fig. 6.56</b>: <br>Completed Mining set up
image:MineOre05.jpg|<b>Fig. 6.56</b>: <br>Completed Mining set up
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==Barred Doors==
==Barred Doors==
We often like to create loops in our levels so that a player doesn't have to backtrack the whole way out or to open up new paths once you been through in a specific direction. Sometimes we will use a portcullis for this, but Barred Doors are another method that works well. A basic set up can be found in the '''WarehousePrefabs'' cell.
We often like to create loops in our levels so that a player doesn't have to backtrack the whole way out or to open up new paths once you been through in a specific direction. Sometimes we will use a portcullis for this, but Barred Doors are another method that works well. A basic set up can be found in the ''WarehousePrefabs'' cell.
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|style="width: 20%;background-color:white;"|[[Image:WeaponMount03.jpg|350px|]]
|style="width: 20%;background-color:white;"|[[Image:WeaponMount03.jpg|350px|]]
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|style="width: 20%;background-color:white;"|<b>Fig. 6.68</b>: <br>Removable Torch placed in Lokir's Tomb
|style="width: 20%;background-color:white;"|<b>Fig. 6.68</b>: <br>A single weapon mount
|style="width: 20%;background-color:white;"|<b>Fig. 6.69</b>: <br>Torch Lit when running the game
|style="width: 20%;background-color:white;"|<b>Fig. 6.69</b>: <br>A weapon and shield mount
|style="width: 20%;background-color:white;"|<b>Fig. 6.70</b>: <br>Torch Extinguished when running the game
|style="width: 20%;background-color:white;"|<b>Fig. 6.70</b>: <br>A weapon rack
|}
|}
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