Difference between revisions of "Combat Tab"
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The dialogue in a [[:Category:Quest|Quest's]] [[Combat Tab]] will play in response to specific combat events generated by the game. The Combat Tab can have one [[Topic]] for each of these events (Attack, Hit, etc.), and a stack of [[Topic Info|Infos]] associated with that event. | The dialogue in a [[:Category:Quest|Quest's]] [[Combat Tab]] will play in response to specific combat events generated by the game. The Combat Tab can have one [[Topic]] for each of these events (Attack, Hit, etc.), and a stack of [[Topic Info|Infos]] associated with that event. | ||
=Combat Dialogue Subtypes= | =Combat Dialogue Subtypes= | ||
Combat Dialogue has the following event subtypes: | Combat Dialogue has the following event subtypes: | ||
==General Combat Related== | ==General Combat Related== |
Revision as of 17:15, 8 December 2014
The dialogue in a Quest's Combat Tab will play in response to specific combat events generated by the game. The Combat Tab can have one Topic for each of these events (Attack, Hit, etc.), and a stack of Infos associated with that event.
Combat Dialogue Subtypes
Combat Dialogue has the following event subtypes:
General Combat Related
- AcceptYield: Said when the actor accepts the player's yield.
- Attack: Said when the actor attacks.
- Bash: Said when the actor bashes with a shield.
- BleedOut: Said during the bleedout animation.
- Death: Said on death.
- Flee: Said when the actor flees from combat.
- Hit: Said when the actor is damaged.
- PowerAttack: Said when the actor is power attacking with a melee weapon.
- Taunt: Randomly said during combat.
Crime Related
- Assault: Said when player is seen commiting assault. Dialogue can be conditioned further with IsActorAVictim.
- Murder: Said when player is seen commiting murder.
- PickpocketCombat: Said when player is caught pickpocketing.
- Trespass: Said when player is trespassing. Dialogue can be conditioned further with GetTrespassWarningLevel.
- Steal: Said when player is caught stealing.
- WerewolfTransformCrime: Said when player transforms into a werewolf.
Friend Crime Related
- AssaultNC: Said when a friend sees the player commit assault.
- MurderNC: Said when a friend sees the player commit murder.
- PickpocketNC: Said when the player pickpockets their friend and they see it.
- StealFromNC: Said when the player steals from their friend and they see it.
- TrespassAgainstNC: Said when the player is trespassing in their friend's property.
Voice Power Related
- VoicePowerStartShort: Said when just one word of power is used. Example: Fus!
- VoicePowerStartLong: Said when more than one word of power is used. Example: Fus... Ro Dah!
- VoicePowerEndShort: Said when two words of power are used. Example: Fus... Ro!
- VoicePowerEndLong: Said when all three words of power are used. Example: Fus... Ro Dah!
Not Used
- AllyKilled: Shows up in vanilla files, but doesn't appear in-game.
- AvoidThreat
- GroupStrategy
- Yield
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