Difference between revisions of "Combat Tab"
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The dialogue in a [[:Category:Quest|Quest's]] [[Combat Tab]] will play in response to specific combat events generated by the game. The Combat Tab can have one [[Topic]] for each of these events (Attack, Hit, etc.), and a stack of [[Topic Info|Infos]] associated with that event. | The dialogue in a [[:Category:Quest|Quest's]] [[Combat Tab]] will play in response to specific combat events generated by the game. The Combat Tab can have one [[Topic]] for each of these events (Attack, Hit, etc.), and a stack of [[Topic Info|Infos]] associated with that event. | ||
[[File:QuestCombatWindow.png|900px]] | |||
=Combat Dialogue Subtypes= | |||
Combat Dialogue has the following event subtypes: | |||
==Combat Related== | |||
*'''AcceptYield:''' Said when the actor accepts the player's yield. | |||
*'''Attack:''' Said when the actor attacks. | |||
*'''Bash:''' Said when the actor bashes with a shield. | |||
*'''BleedOut:''' Said during the bleedout state. | |||
*'''Death:''' Said on death. | |||
*'''Flee:''' Said when the actor flees from combat. | |||
*'''Hit:''' Said when the actor is damaged. | |||
*'''PowerAttack:''' Said when the actor power attacks with a melee weapon. | |||
*'''Taunt:''' Randomly said during combat. | |||
==Crime Related== | |||
*'''Assault:''' Said when player is seen commiting assault. | |||
**Tip: Dialogue can be conditioned further with [[IsActorAVictim]]. | |||
*'''Murder:''' Said when player is seen commiting murder. | |||
*'''PickpocketCombat:''' Said when player is caught pickpocketing. | |||
*'''Trespass:''' Said when player is spotted trespassing. | |||
**Tip: Dialogue can be conditioned further with [[GetTrespassWarningLevel]]. | |||
*'''Steal:''' Said when player is caught stealing. | |||
*'''WerewolfTransformCrime:''' Said when player transforms into a werewolf. | |||
==NoCare Crime== | |||
These are said when the actor does not care that the player is commiting a crime. | |||
*'''AssaultNC | |||
*'''MurderNC | |||
*'''PickpocketNC | |||
*'''StealFromNC | |||
*'''TrespassAgainstNC | |||
==Voice Power Related== | |||
*'''VoicePowerStartShort:''' Said when just one word of power is used. Example: '''Fus'''! | |||
*'''VoicePowerStartLong:''' Said when more than one word of power is used. Example: '''Fus'''... Ro Dah! | |||
*'''VoicePowerEndShort:''' Said when two words of power are used. Example: Fus... '''Ro'''! | |||
*'''VoicePowerEndLong:''' Said when all three words of power are used. Example: Fus... '''Ro Dah'''! | |||
==Not Used== | |||
*'''AllyKilled:''' Shows up in vanilla files, but the event doesn't seem to work in-game. | |||
*'''AvoidThreat''' | |||
*'''GroupStrategy''' | |||
*'''Yield''' | |||
{{languages|Combat_Tab}} | |||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Dialogue]] | [[Category:Dialogue]] |
Latest revision as of 18:22, 15 February 2015
The dialogue in a Quest's Combat Tab will play in response to specific combat events generated by the game. The Combat Tab can have one Topic for each of these events (Attack, Hit, etc.), and a stack of Infos associated with that event.
Combat Dialogue Subtypes[edit | edit source]
Combat Dialogue has the following event subtypes:
Combat Related[edit | edit source]
- AcceptYield: Said when the actor accepts the player's yield.
- Attack: Said when the actor attacks.
- Bash: Said when the actor bashes with a shield.
- BleedOut: Said during the bleedout state.
- Death: Said on death.
- Flee: Said when the actor flees from combat.
- Hit: Said when the actor is damaged.
- PowerAttack: Said when the actor power attacks with a melee weapon.
- Taunt: Randomly said during combat.
Crime Related[edit | edit source]
- Assault: Said when player is seen commiting assault.
- Tip: Dialogue can be conditioned further with IsActorAVictim.
- Murder: Said when player is seen commiting murder.
- PickpocketCombat: Said when player is caught pickpocketing.
- Trespass: Said when player is spotted trespassing.
- Tip: Dialogue can be conditioned further with GetTrespassWarningLevel.
- Steal: Said when player is caught stealing.
- WerewolfTransformCrime: Said when player transforms into a werewolf.
NoCare Crime[edit | edit source]
These are said when the actor does not care that the player is commiting a crime.
- AssaultNC
- MurderNC
- PickpocketNC
- StealFromNC
- TrespassAgainstNC
Voice Power Related[edit | edit source]
- VoicePowerStartShort: Said when just one word of power is used. Example: Fus!
- VoicePowerStartLong: Said when more than one word of power is used. Example: Fus... Ro Dah!
- VoicePowerEndShort: Said when two words of power are used. Example: Fus... Ro!
- VoicePowerEndLong: Said when all three words of power are used. Example: Fus... Ro Dah!
Not Used[edit | edit source]
- AllyKilled: Shows up in vanilla files, but the event doesn't seem to work in-game.
- AvoidThreat
- GroupStrategy
- Yield
Language: | English |
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