Difference between revisions of "Combat Tab"
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The dialogue in a [[:Category:Quest|Quest's]] [[Combat Tab]] will play in response to specific combat events generated by the game. The Combat Tab can have one [[Topic]] for each of these events (Attack, Hit, etc.), and a stack of [[Topic Info|Infos]] associated with that event. | The dialogue in a [[:Category:Quest|Quest's]] [[Combat Tab]] will play in response to specific combat events generated by the game. The Combat Tab can have one [[Topic]] for each of these events (Attack, Hit, etc.), and a stack of [[Topic Info|Infos]] associated with that event. | ||
[[File:QuestCombatWindow.png|900px]] | |||
=Combat Dialogue Subtypes= | =Combat Dialogue Subtypes= | ||
Combat Dialogue has the following event subtypes: | Combat Dialogue has the following event subtypes: | ||
== | ==Combat Related== | ||
*'''AcceptYield:''' Said when the actor accepts the player's yield. | *'''AcceptYield:''' Said when the actor accepts the player's yield. | ||
*'''Attack:''' Said when the actor attacks. | *'''Attack:''' Said when the actor attacks. | ||
*'''Bash:''' Said when the actor bashes with a shield. | *'''Bash:''' Said when the actor bashes with a shield. | ||
*'''BleedOut:''' Said during the bleedout | *'''BleedOut:''' Said during the bleedout state. | ||
*'''Death:''' Said on death. | *'''Death:''' Said on death. | ||
*'''Flee:''' Said when the actor flees from combat. | *'''Flee:''' Said when the actor flees from combat. | ||
*'''Hit:''' Said when the actor is damaged. | *'''Hit:''' Said when the actor is damaged. | ||
*'''PowerAttack:''' Said when the actor | *'''PowerAttack:''' Said when the actor power attacks with a melee weapon. | ||
*'''Taunt:''' Randomly said during combat. | *'''Taunt:''' Randomly said during combat. | ||
==Crime Related== | ==Crime Related== | ||
*'''Assault:''' Said when player is seen commiting assault. Dialogue can be conditioned further with [[IsActorAVictim]]. | *'''Assault:''' Said when player is seen commiting assault. | ||
**Tip: Dialogue can be conditioned further with [[IsActorAVictim]]. | |||
*'''Murder:''' Said when player is seen commiting murder. | *'''Murder:''' Said when player is seen commiting murder. | ||
*'''PickpocketCombat:''' Said when player is caught pickpocketing. | *'''PickpocketCombat:''' Said when player is caught pickpocketing. | ||
*'''Trespass:''' Said when player is trespassing. Dialogue can be conditioned further with [[GetTrespassWarningLevel]]. | *'''Trespass:''' Said when player is spotted trespassing. | ||
**Tip: Dialogue can be conditioned further with [[GetTrespassWarningLevel]]. | |||
*'''Steal:''' Said when player is caught stealing. | *'''Steal:''' Said when player is caught stealing. | ||
*'''WerewolfTransformCrime:''' Said when player transforms into a werewolf. | *'''WerewolfTransformCrime:''' Said when player transforms into a werewolf. | ||
== | ==NoCare Crime== | ||
These are said when the actor does not care that the player is commiting a crime. | |||
*'''AssaultNC | *'''AssaultNC | ||
*'''MurderNC | *'''MurderNC | ||
*'''PickpocketNC | *'''PickpocketNC | ||
*'''StealFromNC | *'''StealFromNC | ||
*'''TrespassAgainstNC | *'''TrespassAgainstNC | ||
==Voice Power Related== | ==Voice Power Related== | ||
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==Not Used== | ==Not Used== | ||
*'''AllyKilled:''' Shows up in vanilla files, but doesn't | *'''AllyKilled:''' Shows up in vanilla files, but the event doesn't seem to work in-game. | ||
*'''AvoidThreat''' | *'''AvoidThreat''' | ||
*'''GroupStrategy''' | *'''GroupStrategy''' |
Latest revision as of 18:22, 15 February 2015
The dialogue in a Quest's Combat Tab will play in response to specific combat events generated by the game. The Combat Tab can have one Topic for each of these events (Attack, Hit, etc.), and a stack of Infos associated with that event.
Combat Dialogue Subtypes[edit | edit source]
Combat Dialogue has the following event subtypes:
Combat Related[edit | edit source]
- AcceptYield: Said when the actor accepts the player's yield.
- Attack: Said when the actor attacks.
- Bash: Said when the actor bashes with a shield.
- BleedOut: Said during the bleedout state.
- Death: Said on death.
- Flee: Said when the actor flees from combat.
- Hit: Said when the actor is damaged.
- PowerAttack: Said when the actor power attacks with a melee weapon.
- Taunt: Randomly said during combat.
Crime Related[edit | edit source]
- Assault: Said when player is seen commiting assault.
- Tip: Dialogue can be conditioned further with IsActorAVictim.
- Murder: Said when player is seen commiting murder.
- PickpocketCombat: Said when player is caught pickpocketing.
- Trespass: Said when player is spotted trespassing.
- Tip: Dialogue can be conditioned further with GetTrespassWarningLevel.
- Steal: Said when player is caught stealing.
- WerewolfTransformCrime: Said when player transforms into a werewolf.
NoCare Crime[edit | edit source]
These are said when the actor does not care that the player is commiting a crime.
- AssaultNC
- MurderNC
- PickpocketNC
- StealFromNC
- TrespassAgainstNC
Voice Power Related[edit | edit source]
- VoicePowerStartShort: Said when just one word of power is used. Example: Fus!
- VoicePowerStartLong: Said when more than one word of power is used. Example: Fus... Ro Dah!
- VoicePowerEndShort: Said when two words of power are used. Example: Fus... Ro!
- VoicePowerEndLong: Said when all three words of power are used. Example: Fus... Ro Dah!
Not Used[edit | edit source]
- AllyKilled: Shows up in vanilla files, but the event doesn't seem to work in-game.
- AvoidThreat
- GroupStrategy
- Yield
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