Difference between revisions of "Creating a Weapon Mount"
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imported>ScarabMonkey m (spelling plague->plaque) |
imported>Sharlikran |
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* Move both objects to the desired location in the cell and cover the mount (''WeaponRackPlaquePlayerHouse'') with the white box(''WeaponRackPlaqueACTIVATORPlayerHouse''). | * Move both objects to the desired location in the cell and cover the mount (''WeaponRackPlaquePlayerHouse'') with the white box(''WeaponRackPlaqueACTIVATORPlayerHouse''). | ||
<br> | <br> | ||
Once you have synchronized the placement of the Weapon Plaque and the Activator a Player might not be able to retrieve the weapon. To resolve that just move the Activator 10.0 in front of the Weapon Plaque. So if the X cord for the Weapon Plaque is 492.0, then make the X Cord of the Activator 482.0. Doing this also seems to resolve the issue where once a Player places a Weapon on the Plaque it is located off in mid air quite a ways away from the Weapon Plaque. | |||
=== Adding a weapon to a Weapon Plaque === | === Adding a weapon to a Weapon Plaque === | ||
* Drag the weapon from the '''Object Window''' into the '''Render Window''', it can be placed anywhere in the cell. | * Drag the weapon from the '''Object Window''' into the '''Render Window''', it can be placed anywhere in the cell. |
Revision as of 16:41, 9 October 2013
Weapon Mounts are a convenient and visually pleasant way for the player to store weapons and shields. This tutorial will show you how to add these to your mod.
Weapon Plaque
A Weapon Plaque allows the player to display one weapon at a time. All kinds of weapons can be used.
Adding an empty Weapon Plaque
- From the Object Window, drag WeaponRackPlaquePlayerHouse and WeaponRackPlaqueACTIVATORPlayerHouse into the Render Window with the desired cell loaded.
- Both can be found under WorldObjects\Activator\Clutter\WeaponRack.
- Edit the references and link them together.
- WeaponRackPlaquePlayerHouse > In the Linked Ref tab, add WeaponRackPlaqueACTIVATORPlayerHouse with the keyword WRackActivator.
- WeaponRackPlaqueACTIVATORPlayerHouse > In the Linked Ref tab, add WeaponRackPlaquePlayerHouse with the keyword WRackTrigger.
- Move both objects to the desired location in the cell and cover the mount (WeaponRackPlaquePlayerHouse) with the white box(WeaponRackPlaqueACTIVATORPlayerHouse).
Once you have synchronized the placement of the Weapon Plaque and the Activator a Player might not be able to retrieve the weapon. To resolve that just move the Activator 10.0 in front of the Weapon Plaque. So if the X cord for the Weapon Plaque is 492.0, then make the X Cord of the Activator 482.0. Doing this also seems to resolve the issue where once a Player places a Weapon on the Plaque it is located off in mid air quite a ways away from the Weapon Plaque.
Adding a weapon to a Weapon Plaque
- Drag the weapon from the Object Window into the Render Window, it can be placed anywhere in the cell.
- WeaponRackPlaqueACTIVATORPlayerHouse > In the Linked Ref tab, add the weapon, leave the keyword blank (NONE).
Known Issues
- If a weapon is laying on the ground instead of being mounted on a weapon mount, just leave the room (cell) and come back.