Difference between revisions of "EnablePlayerControls"

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imported>HawkFest
imported>HawkFest
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==Examples==
==Examples==


  EnablePlayerControls
  EnablePlayerControls()
Player's controls are completely enabled
Player's controls are completely enabled


  EnablePlayerControls 1 1 0
  EnablePlayerControls(1, 1, 0)
Turns back on ability to move and fighting, but not to POV, Looking... (assuming they were currently disabled)
Turns back on ability to move and fighting, but not to POV, Looking... (assuming they were currently disabled)



Revision as of 14:57, 18 January 2013

Description

EnablePlayerControls enables the player's controls after use of DisablePlayerControls.

Syntax

EnablePlayerControls ([MovementFlag (0/1)][, FightingFlag (0/1)][, POVFlag (0/1)][, LookingFlag (0/1)][, SneakingFlag (0/1)][, MenuFlag (0/1)][, ActivateFlag (0/1)])

Default (no parameters) is equivalent to:

EnablePlayerControls (1, 1, 1, 1, 1, 1, 1)

Examples

EnablePlayerControls()

Player's controls are completely enabled

EnablePlayerControls(1, 1, 0)

Turns back on ability to move and fighting, but not to POV, Looking... (assuming they were currently disabled)

Notes


See Also

DisablePlayerControls
GetPlayerControlsDisabled


Papyrus Version

EnablePlayerControls - Game