Difference between revisions of "EnablePlayerControls"
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==Syntax== | ==Syntax== | ||
EnablePlayerControls ([''MovementFlag | EnablePlayerControls([''MovementFlag][, FightingFlag][, POVFlag][, LookingFlag][, SneakingFlag][, MenuFlag][, ActivateFlag]'') | ||
Where each Flag is a boolean value (either 0 or False, either 1 or True). Default (no parameters) is equivalent to: | |||
Default (no parameters) is equivalent to: | |||
EnablePlayerControls (1, 1, 1, 1, 1, 1, 1) | EnablePlayerControls(1, 1, 1, 1, 1, 1, 1) | ||
==Examples== | ==Examples== |
Latest revision as of 15:05, 18 January 2013
Description[edit | edit source]
EnablePlayerControls enables the player's controls after use of DisablePlayerControls.
Syntax[edit | edit source]
EnablePlayerControls([MovementFlag][, FightingFlag][, POVFlag][, LookingFlag][, SneakingFlag][, MenuFlag][, ActivateFlag])
Where each Flag is a boolean value (either 0 or False, either 1 or True). Default (no parameters) is equivalent to:
EnablePlayerControls(1, 1, 1, 1, 1, 1, 1)
Examples[edit | edit source]
EnablePlayerControls()
Player's controls are completely enabled
EnablePlayerControls(1, 1, 0)
Turns back on ability to move and fighting, but not to POV, Looking... (assuming they were currently disabled)
Notes[edit | edit source]
- See DisablePlayerControls for flag definitions.
See Also[edit | edit source]
DisablePlayerControls
GetPlayerControlsDisabled