Difference between revisions of "EnablePlayerControls"

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==Syntax==
==Syntax==


  EnablePlayerControls ([''MovementFlag (0/1)][, FightingFlag (0/1)][, POVFlag (0/1)][, LookingFlag (0/1)][, SneakingFlag (0/1)][, MenuFlag (0/1)][, ActivateFlag (0/1)]'')
  EnablePlayerControls([''MovementFlag][, FightingFlag][, POVFlag][, LookingFlag][, SneakingFlag][, MenuFlag][, ActivateFlag]'')
 
Where each Flag is a boolean value (either 0 or False, either 1 or True). Default (no parameters) is equivalent to:
Default (no parameters) is equivalent to:
   
   
  EnablePlayerControls (1, 1, 1, 1, 1, 1, 1)
  EnablePlayerControls(1, 1, 1, 1, 1, 1, 1)


==Examples==
==Examples==

Latest revision as of 15:05, 18 January 2013

Description[edit | edit source]

EnablePlayerControls enables the player's controls after use of DisablePlayerControls.

Syntax[edit | edit source]

EnablePlayerControls([MovementFlag][, FightingFlag][, POVFlag][, LookingFlag][, SneakingFlag][, MenuFlag][, ActivateFlag])

Where each Flag is a boolean value (either 0 or False, either 1 or True). Default (no parameters) is equivalent to:

EnablePlayerControls(1, 1, 1, 1, 1, 1, 1)

Examples[edit | edit source]

EnablePlayerControls()

Player's controls are completely enabled

EnablePlayerControls(1, 1, 0)

Turns back on ability to move and fighting, but not to POV, Looking... (assuming they were currently disabled)

Notes[edit | edit source]


See Also[edit | edit source]

DisablePlayerControls
GetPlayerControlsDisabled


Papyrus Version[edit | edit source]

EnablePlayerControls - Game