Difference between revisions of "GetActorOwner - ObjectReference"
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imported>Zartar |
imported>Fireundubh |
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(One intermediate revision by the same user not shown) | |||
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== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
ActorBase Function GetActorOwner() native | ActorBase Function GetActorOwner() native | ||
Line 11: | Line 12: | ||
== Parameters == | == Parameters == | ||
None. | None. | ||
== Return Value == | == Return Value == | ||
The [[ActorBase Script|ActorBase]] that owns this object. | The [[ActorBase Script|ActorBase]] that owns this object. | ||
== Examples == | == Examples == | ||
=== Returning an explicit owner === | |||
<source lang="papyrus"> | |||
; Does the player own the sword? | |||
Bool playerOwnsSword = SwordProperty.GetActorOwner() == Game.GetPlayer().GetActorBase() | |||
</source> | |||
=== Returning an inherited owner === | |||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Does the player own the sword? | ; Does the player own the sword? | ||
Bool playerOwnsSword = GetInheritedOwner(SwordProperty, SwordRackProperty) == Game.GetPlayer().GetActorBase() | |||
ActorBase Function GetInheritedOwner(ObjectReference aObj, ObjectReference aContainer) | |||
ActorBase actorOwner | |||
; if the object exists | |||
; try to get the object's explicit owner | |||
If aObj | |||
actorOwner = aObj.GetActorOwner() | |||
; if the object does not have an explicit owner | |||
; and if the container exists | |||
; try to get the container's explicit owner | |||
If !actorOwner | |||
If aContainer | |||
actorOwner = aContainer.GetActorOwner() | |||
; but if the container also does not have an explicit owner | |||
; try to get the parent cell of the container's explicit owner | |||
If !actorOwner | |||
actorOwner = aContainer.GetParentCell().GetActorOwner() | |||
EndIf | |||
EndIf | |||
; if even the parent cell of the container does not have an explicit owner | |||
; try one last time to get the parent cell of the object's explicit owner | |||
If !actorOwner | |||
actorOwner = aObj.GetParentCell().GetActorOwner() | |||
EndIf | |||
EndIf | |||
EndIf | |||
; returns an explicit owner, inherited owner, or none | |||
Return actorOwner | |||
EndFunction | |||
</source> | </source> | ||
== Notes == | == Notes == | ||
=== Explicit vs. Inherited Ownership === | |||
Object references can have explicit owners and inherited owners. An ''explicit owner'' is associated directly with the object. An ''inherited owner'' is derived from the container that contains the object, the cell that contains the object, or the cell that contains the container that contains the object when the object has not been associated with an explicit owner. GetActorOwner() returns only the explicit owner of an object reference and None when an explicit owner is not found. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | |||
*[[SetActorOwner - ObjectReference]] | * [[ObjectReference Script]] | ||
* [[SetActorOwner - ObjectReference]] |
Latest revision as of 17:01, 10 September 2015
Member of: ObjectReference Script
Gets the ActorBase that owns this object. Will return None if the object isn't owned by an actor.
Syntax[edit | edit source]
ActorBase Function GetActorOwner() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The ActorBase that owns this object.
Examples[edit | edit source]
Returning an explicit owner[edit | edit source]
; Does the player own the sword?
Bool playerOwnsSword = SwordProperty.GetActorOwner() == Game.GetPlayer().GetActorBase()
Returning an inherited owner[edit | edit source]
; Does the player own the sword?
Bool playerOwnsSword = GetInheritedOwner(SwordProperty, SwordRackProperty) == Game.GetPlayer().GetActorBase()
ActorBase Function GetInheritedOwner(ObjectReference aObj, ObjectReference aContainer)
ActorBase actorOwner
; if the object exists
; try to get the object's explicit owner
If aObj
actorOwner = aObj.GetActorOwner()
; if the object does not have an explicit owner
; and if the container exists
; try to get the container's explicit owner
If !actorOwner
If aContainer
actorOwner = aContainer.GetActorOwner()
; but if the container also does not have an explicit owner
; try to get the parent cell of the container's explicit owner
If !actorOwner
actorOwner = aContainer.GetParentCell().GetActorOwner()
EndIf
EndIf
; if even the parent cell of the container does not have an explicit owner
; try one last time to get the parent cell of the object's explicit owner
If !actorOwner
actorOwner = aObj.GetParentCell().GetActorOwner()
EndIf
EndIf
EndIf
; returns an explicit owner, inherited owner, or none
Return actorOwner
EndFunction
Notes[edit | edit source]
Explicit vs. Inherited Ownership[edit | edit source]
Object references can have explicit owners and inherited owners. An explicit owner is associated directly with the object. An inherited owner is derived from the container that contains the object, the cell that contains the object, or the cell that contains the container that contains the object when the object has not been associated with an explicit owner. GetActorOwner() returns only the explicit owner of an object reference and None when an explicit owner is not found.