Difference between revisions of "GetKnockStateEnum"
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imported>SJML Bot (Bot creating condition functions pages.) |
imported>DavidJCobb (disassembly, with help from CommonLibSSE) |
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This function checks the run-on reference and returns one of the following values: | |||
;-1 | |||
: This reference is not an actor. | |||
;0 | |||
: Normal | |||
;1 | |||
: Explode | |||
;2 | |||
: Explode Lead-in | |||
;3 | |||
: Knocked Out | |||
;4 | |||
: Knocked Out Lead-In | |||
;5 | |||
: Queued | |||
;6 | |||
: Get Up | |||
;7 | |||
: Down | |||
The values 0, 5, and 6 correspond to [[GetKnockedState]] returning 0, while the values 3 and 4 correspond to it returning 1. If the knocked-state enum is 1 or 2, then GetKnockedState doesn't return a defined value. | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Latest revision as of 03:45, 22 February 2021
This function checks the run-on reference and returns one of the following values:
- -1
- This reference is not an actor.
- 0
- Normal
- 1
- Explode
- 2
- Explode Lead-in
- 3
- Knocked Out
- 4
- Knocked Out Lead-In
- 5
- Queued
- 6
- Get Up
- 7
- Down
The values 0, 5, and 6 correspond to GetKnockedState returning 0, while the values 3 and 4 correspond to it returning 1. If the knocked-state enum is 1 or 2, then GetKnockedState doesn't return a defined value.