Difference between revisions of "GetPlatformName - Debug"
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== Return Value == | == Return Value == | ||
The game's platform name (PC | The game's platform name: | ||
<ul> | |||
<li>"Win32" (Skyrim / Skyrim Legendary Edition (PC))</li> | |||
<li>"Win64" (Skyrim Special Edition (PC))</li> | |||
</ul> | |||
* "XB1" (Xbox One) | |||
* "Orbis" (PlayStation 4) | |||
* "NintendoX" (Nintendo Switch) | |||
== Examples == | == Examples == |
Latest revision as of 18:05, 4 December 2021
Member of: Debug Script
Obtains the game's platform name.
Syntax[edit | edit source]
string Function GetPlatformName() native global
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The game's platform name:
- "Win32" (Skyrim / Skyrim Legendary Edition (PC))
- "Win64" (Skyrim Special Edition (PC))
- "XB1" (Xbox One)
- "Orbis" (PlayStation 4)
- "NintendoX" (Nintendo Switch)
Examples[edit | edit source]
; Print out the current platform name to the log
Debug.Trace("You are running on the " + Debug.GetPlatformName() + " platform")