GetConfigName - Debug

From the CreationKit Wiki
Jump to navigation Jump to search

Member of: Debug Script

Obtains the game's build configuration.

Syntax[edit | edit source]

string Function GetConfigName() native global

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

The game's build configuration (release, debug, etc).

Examples[edit | edit source]

; Print out the current build configuration to the log
Debug.Trace("You are running the " + Debug.GetConfigName() + " build")

See Also[edit | edit source]