Difference between revisions of "GetSleepState - Actor"
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imported>Cipscis (Removed incorrect console/condition categories) |
imported>Chesko (Test information with using GetSleepState on the player.) |
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*[[GetSleeping]] also has a return value of 1 when the actor is loading the sleep idle. This return value is not documented for this function. | *[[GetSleeping]] also has a return value of 1 when the actor is loading the sleep idle. This return value is not documented for this function. | ||
*It is undocumented whether this function will work on the player. Exercise caution and update this page with the results of any tests. You may need to use [[IsPCSleeping]] instead. | *It is undocumented whether this function will work on the player. Exercise caution and update this page with the results of any tests. You may need to use [[IsPCSleeping]] instead. | ||
**This function will return 3 when the player is using a furniture marker that causes the player to play any of the IdleBed* Anim Events. If this is a furniture marker with a Sit marker, GetSitState() will return 2 (Not sitting, wants to sit) until the player completely lays down, at which point GetSitState() will return 0 and GetSleepState() will return 3. | |||
== See Also == | == See Also == |
Latest revision as of 14:09, 14 October 2012
Member of: Actor Script
Gets this actor's sleep state.
Syntax[edit | edit source]
int Function GetSleepState() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The actor's current sleep state.
The following values are returned:
- 0 - Not sleeping
- 2 - Not sleeping, wants to sleep
- 3 - Sleeping
- 4 - Sleeping, wants to wake
Examples[edit | edit source]
; Is the actor sleeping?
if (Sleepy.GetSleepState() == 3)
Debug.Trace("Sleepy is sleeping!")
endIf
Notes[edit | edit source]
- GetSleeping also has a return value of 1 when the actor is loading the sleep idle. This return value is not documented for this function.
- It is undocumented whether this function will work on the player. Exercise caution and update this page with the results of any tests. You may need to use IsPCSleeping instead.
- This function will return 3 when the player is using a furniture marker that causes the player to play any of the IdleBed* Anim Events. If this is a furniture marker with a Sit marker, GetSitState() will return 2 (Not sitting, wants to sit) until the player completely lays down, at which point GetSitState() will return 0 and GetSleepState() will return 3.