Difference between revisions of "Global"
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<small>For the use in functions, see [[Function_Reference#Function_Header|Function Reference]]</small> | |||
A [[Global]] Variable is a numeric value stored by the game. Globals are often used to pass data between [[:Category:Papyrus|Scripts]] and [[:Category:Condition_Functions|Condition Functions]] or other code-driven systems. | A [[Global]] Variable is a numeric value stored by the game. Globals are often used to pass data between [[:Category:Papyrus|Scripts]] and [[:Category:Condition_Functions|Condition Functions]] or other code-driven systems. | ||
==Global Dialog== | ==Global Dialog== | ||
Globals can be found in an Object Window under ''Miscellaneous / Global''. | |||
*'''ID:''' The Form's Editor ID. | *'''ID:''' The Form's Editor ID. | ||
*'''Variable Type:''' The data type used to store the value (Short, Long, or Float). | *'''Variable Type:''' The data type used to store the value (Short, Long, or Float). | ||
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** If checked, the '''Value''' of this Global is not expected to change during gameplay, and will not be saved with save game data. | ** If checked, the '''Value''' of this Global is not expected to change during gameplay, and will not be saved with save game data. | ||
** If unchecked, the '''Value''' is expected to change, and will be saved. | ** If unchecked, the '''Value''' is expected to change, and will be saved. | ||
==Accessing Global Variables== | ==Accessing Global Variables== | ||
===Scripting=== | ===Scripting=== | ||
To access global variables in Papyrus scripts, the global variable must be passed into the script as a property. Then one needs to use the functions [[GetValue]] and [[SetValue]] | To access global variables in Papyrus scripts, the global variable must be passed into the script as a property. Then one needs to use the functions [[GetValue]] and [[SetValue]] | ||
GlobalVariable Property GameHour auto | |||
GlobalVariable Property GameHour auto | |||
float myhour = GameHour. | |||
GameHour. | float myhour = GameHour.GetValue() | ||
GameHour.SetValue(10) | |||
===Console=== | ===Console=== | ||
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show GameHour ; same effect as GetGlobalValue GameHour | show GameHour ; same effect as GetGlobalValue GameHour | ||
{{languages|Global}} | |||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] |
Latest revision as of 14:30, 18 December 2021
For the use in functions, see Function Reference
A Global Variable is a numeric value stored by the game. Globals are often used to pass data between Scripts and Condition Functions or other code-driven systems.
Global Dialog[edit | edit source]
Globals can be found in an Object Window under Miscellaneous / Global.
- ID: The Form's Editor ID.
- Variable Type: The data type used to store the value (Short, Long, or Float).
- Internally, all Globals are stored as 32-bit floating-point numbers. There is no difference between Short and Long.
- The technical implementation of floating-point numbers means that they are inaccurate at very large or very small values (for example, all numbers from 2000000000 to 2000000064 are stored as 2000000000).
- Value: The initial value of the Global.
- Constant:
- If checked, the Value of this Global is not expected to change during gameplay, and will not be saved with save game data.
- If unchecked, the Value is expected to change, and will be saved.
Accessing Global Variables[edit | edit source]
Scripting[edit | edit source]
To access global variables in Papyrus scripts, the global variable must be passed into the script as a property. Then one needs to use the functions GetValue and SetValue
GlobalVariable Property GameHour auto float myhour = GameHour.GetValue() GameHour.SetValue(10)
Console[edit | edit source]
In the Console global variables can be adressed directly:
set GameHour to 10 GetGlobalValue GameHour
show GameHour ; same effect as GetGlobalValue GameHour
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