Difference between revisions of "LeveledCharacter"

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imported>RobinHood70
m (→‎Leveled Character Form Data: Greater than one, not zero)
imported>HomoPuerRobustus
(no leveled characters composed of leveled characters)
 
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A Leveled Character is a leveled list that will generate an [[Actor]] based on the current level of the player. Leveled Character objects cannot be placed in the world directly. They can only be used as a [[Template Data|Template]] for another [[Actor]]. That actor can be placed in the world, and will use the Leveled Character object (or portions of it) to define itself.
A Leveled Character is a leveled list that will generate an [[Actor]] based on the current level of the player. Leveled Character objects cannot be placed in the world directly. They can only be used as a [[Template Data|Template]] for another [[Actor]]. That actor can be placed in the world, and will use the Leveled Character object (or portions of it) to define itself.
The Actors used in the Leveled Character cannot themselves be based on a Template with another Leveled Character in its hierarchy. Thus one cannot have a Leveled Character composed of Leveled Characters.


When an actor defined by a leveled character template is placed in the world, the reference is typically represented by a generic marker instead of a model, since the Creation Kit has no way to know what model to place.
When an actor defined by a leveled character template is placed in the world, the reference is typically represented by a generic marker instead of a model, since the Creation Kit has no way to know what model to place.
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*'''ID:''' The Form ID of the object.  
*'''ID:''' The Form ID of the object.  
*'''Calculate from all levels <= PC's level:''' If checked, the level list will use any actor at or below the player's level in the list. If not checked, it uses the closest actor or actors to the player's level, but not exceeding it.
*'''Calculate from all levels <= PC's level:''' If checked, the level list will use any actor at or below the player's level in the list. If not checked, it uses the closest actor or actors to the player's level, but not exceeding it.
*'''Calculate for each item in count:''' If this list is in another leveled list with a count greater than one, this check box determines if each item in the count is the same, or is recalculated. This is frequently used for [[LeveledItem]]s, but has no effect on [[LeveledCharacter]]s since the count is locked at one.
*'''Calculate for each item in count:''' If this list is in another leveled list with a count greater than one, this check box determines if each item in the count is the same, or is recalculated. This is frequently used for [[LeveledItem]]s, but rarely for [[LeveledCharacter]]s.
*'''Editor Display Model:''' A model to use to represent the leveled character, instead of the standard leveled character marker. Rarely used.
*'''Editor Display Model:''' A model to use to represent the leveled character, instead of the standard leveled character marker. Rarely used.


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*'''Hard:''' Select the actor that is closest to the resolved level of the space without exceeding that level.
*'''Hard:''' Select the actor that is closest to the resolved level of the space without exceeding that level.
** The percentage is determined by [[GameSetting]] fLeveledActorMultHard.
** The percentage is determined by [[GameSetting]] fLeveledActorMultHard.
** All references set to Medium in a space will be the same level.
** All references set to Hard in a space will be the same level.
*'''Very Hard:''' Select the actor that is closest to 125% of the resolved level of the space without exceeding that level. If this would produce the same result as the '''Hard''' difficulty creature, select the enemy one step higher, if any, regardless of its level.
*'''Very Hard:''' Select the actor that is closest to 125% of the resolved level of the space without exceeding that level. If this would produce the same result as the '''Hard''' difficulty creature, select the enemy one step higher, if any, regardless of its level.
** The percentage is determined by [[GameSetting]] fLeveledActorMultVeryHard.
** The percentage is determined by [[GameSetting]] fLeveledActorMultVeryHard.

Latest revision as of 23:07, 21 January 2016

A Leveled Character is a leveled list that will generate an Actor based on the current level of the player. Leveled Character objects cannot be placed in the world directly. They can only be used as a Template for another Actor. That actor can be placed in the world, and will use the Leveled Character object (or portions of it) to define itself.

The Actors used in the Leveled Character cannot themselves be based on a Template with another Leveled Character in its hierarchy. Thus one cannot have a Leveled Character composed of Leveled Characters.

When an actor defined by a leveled character template is placed in the world, the reference is typically represented by a generic marker instead of a model, since the Creation Kit has no way to know what model to place.

Leveled Character Dialog[edit | edit source]

Leveled Character Form Data[edit | edit source]

  • ID: The Form ID of the object.
  • Calculate from all levels <= PC's level: If checked, the level list will use any actor at or below the player's level in the list. If not checked, it uses the closest actor or actors to the player's level, but not exceeding it.
  • Calculate for each item in count: If this list is in another leveled list with a count greater than one, this check box determines if each item in the count is the same, or is recalculated. This is frequently used for LeveledItems, but rarely for LeveledCharacters.
  • Editor Display Model: A model to use to represent the leveled character, instead of the standard leveled character marker. Rarely used.

Leveled Character List[edit | edit source]

For each character in the list, this form indicates:

  • Object: The Form ID of the character.
  • Level: The selected actor's associated level. This level is used in the conjunction with the Encounter Zone, the player's level, and the check boxes to determine what creature the list will produce. This level does not have to match the NPC's actual level.
  • Count: Not used.
  • Health: Not used.
  • Owner: None of these fields are used.
  • Preview Calculated Result: Given a Preview Level and Preview Count, generates sample output from this list.


Leveled Character References[edit | edit source]

When you place a leveled actor in the world, make sure to set its difficulty on the reference's Leveled Actor tab.

When the player enters a location, the game checks the player's level against the Encounter Zone's Min and Max levels, then resolves a level for the space. It then determines which leveled actors should be generated from each leveled list.

  • Easy: Select from all actors in the list whose level is 33% or lower than the resolved level of the space.
    • The percentage is determined by GameSetting fLeveledActorMultEasy.
    • Each Easy list may produce different results.
  • Medium: Select the actor that is closest to 66% of the resolved level of the space without exceeding that level.
    • The percentage is determined by GameSetting fLeveledActorMultMedium.
    • All references set to Medium in a space will be the same level.
  • Hard: Select the actor that is closest to the resolved level of the space without exceeding that level.
    • The percentage is determined by GameSetting fLeveledActorMultHard.
    • All references set to Hard in a space will be the same level.
  • Very Hard: Select the actor that is closest to 125% of the resolved level of the space without exceeding that level. If this would produce the same result as the Hard difficulty creature, select the enemy one step higher, if any, regardless of its level.
    • The percentage is determined by GameSetting fLeveledActorMultVeryHard.
    • All references set to Very Hard in a space will be the same level.
  • None: Select the actor closest to the player's level, without exceeding that level.


Difficulty Modifier Marker Color
None White
Easy Green
Medium Yellow
Hard Orange
Very Hard Red


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