Difference between revisions of "OnCellAttach - ObjectReference"
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imported>Egocarib |
m (Add note that OnCellAttach DOES fire for disabled objects.) |
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*For notes on the meaning of attachment, see the [[Talk:OnCellAttach_-_ObjectReference|talk]] page. | *For notes on the meaning of attachment, see the [[Talk:OnCellAttach_-_ObjectReference|talk]] page. | ||
*This event will NOT ever fire if used in a Player Alias script. The only cell attachment-related event that the Player seems to trigger is [[OnCellLoad - ObjectReference|OnCellLoad]] | *This event will NOT ever fire if used in a Player Alias script. The only cell attachment-related event that the Player seems to trigger is [[OnCellLoad - ObjectReference|OnCellLoad]] | ||
*However, if you want to use this to track the player that is involved in a quest(not as an alias) you can make an xmarker and place it in the cell where you expect the player to be and attach a script containing this event, and check against the cell the player is in. This will work in conjunction with [[OnCellDetach - ObjectReference|OnCellDetach]]. | |||
* This event fires before [[OnReset - ObjectReference]]. | |||
* This event '''will''' fire for disabled objects. | |||
== See Also == | == See Also == |
Latest revision as of 21:04, 23 October 2023
Member of: ObjectReference Script
Event called when this reference's parent cell is attached.
Syntax[edit | edit source]
Event OnCellAttach()
Parameters[edit | edit source]
None.
Examples[edit | edit source]
Event OnCellAttach()
Debug.Trace("Our parent cell has attached")
endEvent
Notes[edit | edit source]
- This event seems to be reliably called before OnCellLoad.
- This event will NOT fire in the first cell(s) loaded while loading from a save game.
- For notes on the meaning of attachment, see the talk page.
- This event will NOT ever fire if used in a Player Alias script. The only cell attachment-related event that the Player seems to trigger is OnCellLoad
- However, if you want to use this to track the player that is involved in a quest(not as an alias) you can make an xmarker and place it in the cell where you expect the player to be and attach a script containing this event, and check against the cell the player is in. This will work in conjunction with OnCellDetach.
- This event fires before OnReset - ObjectReference.
- This event will fire for disabled objects.