Difference between revisions of "OnSit - Actor"
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imported>Jlundin (Created page with 'Category:Scripting Category:Papyrus Category:Events '''Member of:''' Actor Script Event called when this actor sits on a piece of furniture. == Syntax == <sourc…') |
imported>Terra Nova2 m (→Notes: Added alternative.) |
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== Notes == | |||
*This appears to have a bug that may cause akFurniture to be a piece of furniture you sat on previously, not the one you are currently sitting on. | |||
*An alternative to this event is to attach a script to a magic effect, and have the condition for it in the spell window set to [[IsInFurnitureState]] == 1.00 if you need to run some code when the Player or Actor is sitting down. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[OnGetUp - Actor]] | *[[OnGetUp - Actor]] |
Latest revision as of 09:12, 21 February 2016
Member of: Actor Script
Event called when this actor sits on a piece of furniture.
Syntax[edit | edit source]
Event OnSit(ObjectReference akFurniture)
Parameters[edit | edit source]
- akFurniture: The furniture the actor just sat on.
Examples[edit | edit source]
Event OnSit(ObjectReference akFurniture)
Debug.Trace("We just sat on " + akFurniture)
endEvent
Notes[edit | edit source]
- This appears to have a bug that may cause akFurniture to be a piece of furniture you sat on previously, not the one you are currently sitting on.
- An alternative to this event is to attach a script to a magic effect, and have the condition for it in the spell window set to IsInFurnitureState == 1.00 if you need to run some code when the Player or Actor is sitting down.