IsInFurnitureState

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Syntax[edit | edit source]

 ActorID.IsInFurnitureState

Return Value[edit | edit source]

Returns 1 if the specified actor is currently in the selected furniture state.

  • Lay
  • Lean
  • Sit

Notes[edit | edit source]

GetSitting will never return 1, if an actor is sleeping in a bed or leaning on a wall. If you want to check whether an NPC (or the player) has entered a piece of furniture, and is currently in the Idle-animation state of this furniture, use this function

See Also[edit | edit source]