Difference between revisions of "SetHeight - ActorBase"
Jump to navigation
Jump to search
imported>Wafflesalot (→Notes: Removed Note and added a new one.) |
imported>Wafflesalot (→Notes: Added Note on Bounding boxes) |
||
Line 24: | Line 24: | ||
* When animation driven, Running, Walking, Sneaking and Sprinting will all scale with the actor, for example if the actor is 0.5x their original size then they will move approximately half speed. | * When animation driven, Running, Walking, Sneaking and Sprinting will all scale with the actor, for example if the actor is 0.5x their original size then they will move approximately half speed. | ||
*The Actors Bounding box will not be changed with this function. | |||
== See Also == | == See Also == | ||
*[[ActorBase Script]] | *[[ActorBase Script]] | ||
*[[GetHeight - ActorBase]] | *[[GetHeight - ActorBase]] |
Latest revision as of 05:38, 1 March 2013
SKSE Member of: ActorBase Script
Sets the body height multiplier of this actor. (This function requires SKSE)
Syntax[edit | edit source]
Function SetHeight(float height) native
Parameter[edit | edit source]
- height - Sets the Actors body height multiplier.
Examples[edit | edit source]
;Increases the players size by 0.5x
Game.GetPlayer().GetActorBase().SetHeight(1.5)
Notes[edit | edit source]
- To update the Actors size after running this function, the function QueueNiNodeUpdate must be used.
- When animation driven, Running, Walking, Sneaking and Sprinting will all scale with the actor, for example if the actor is 0.5x their original size then they will move approximately half speed.
- The Actors Bounding box will not be changed with this function.