Difference between revisions of "SetObjectiveFailed - Quest"
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imported>Jlundin |
(Function doesn't work if called from "complete quest" or "fail quest" stage fragment.) |
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Sets whether the specified quest objective is failed or not. | Sets whether the specified quest objective is failed or not. | ||
'''NOTE:''' This function does not work if called from a stage fragment script that is marked as "Complete Quest" or "Fail Quest". | |||
== Syntax == | == Syntax == |
Latest revision as of 23:09, 1 December 2021
Member of: Quest Script
Sets whether the specified quest objective is failed or not.
NOTE: This function does not work if called from a stage fragment script that is marked as "Complete Quest" or "Fail Quest".
Syntax[edit | edit source]
Function SetObjectiveFailed(int aiObjective, bool abFailed = true) native
Parameters[edit | edit source]
- aiObjective: The objective to flag as failed or not.
- abFailed: Whether to flag this objective as failed.
- Default: true
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set the 10th objective to be failed
MyQuest.SetObjectiveFailed(10)
; Set the 10th objective to be un-failed
MyQuest.SetObjectiveFailed(10, false)