Difference between revisions of "SetSlotMask - Armor"
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imported>Fg109 (Created page for SetSlotMask) |
imported>Egocarib m |
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(4 intermediate revisions by 2 users not shown) | |||
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== Parameters == | == Parameters == | ||
*slotMask: The new value of the slot mask for the armor. | *slotMask: The new value of the [[Slot Masks - Armor|slot mask]] for the armor. | ||
== Return Value == | == Return Value == | ||
Line 28: | Line 28: | ||
*[[AddSlotToMask - Armor]] | *[[AddSlotToMask - Armor]] | ||
*[[RemoveSlotFromMask - Armor]] | *[[RemoveSlotFromMask - Armor]] | ||
*[[GetMaskForSlot- Armor]] | *[[GetMaskForSlot - Armor]] | ||
*[[GetWornForm - Actor]] | *[[GetWornForm - Actor]] | ||
*[[Slot Masks - Armor|List of Slot Masks]] | |||
*[[Biped_Object|Suggested Slot Mask Usage]] |
Latest revision as of 19:02, 1 December 2013
SKSE Member of: Armor Script
Sets the slot mask for the armor. (This function requires SKSE)
Syntax[edit | edit source]
Function SetSlotMask(int slotMask) native
Parameters[edit | edit source]
- slotMask: The new value of the slot mask for the armor.
Return Value[edit | edit source]
- None
Examples[edit | edit source]
; Change the helmet so you can wear a circlet with it
HelmetProperty.SetSlotMask(2)